Save and recall the timeline (optional), Running a timeline – AJA TruZoom User Manual

Page 55

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TruZoom v1.1

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55

Save and Recall the

Timeline (Optional)

If you wish, you can save up to 100 timeline effects for reuse in the future.

To save an effect:

1. Press Save As. A pop-up dialog appears where you enter the Bank and Register

number (0-99), and the name of the effect.

2. Press Save.

• If there is a current timeline, the timeline and the clip folder name will be saved in

the register.

• If there is no timeline, the current frame index and the clip folder name will be

saved in the register.

To recall an effect:

1. Select the register number (0-99) using Bank and Reg pull-downs. The name of the

effect will be displayed.

2. Press Load. The clip will be loaded

• If there is a timeline, it will be cued to the first keyframe.

• If there is no timeline, it will be positioned at the saved frame index.

Running A Timeline

After a timeline has been created, it can immediately be run.

NOTE:

If an effect has User Pauses, the operator will need to press Run or Pause after the effect has
stopped to continue the effect’s run.

Run Timeline Once

Continuously From Beginning:

1. Ensure Loop and Pause Next KF are turned Off.

2. Press the Run button on the Computer UI or control panel.

The effect will cue to its first keyframe and run once as programmed.

Run Timeline as a Loop:

1. Turn Loop On, and ensure Pause Next KF is turned Off.

2. Press the Run button on the Computer UI or control panel.

The effect will cue to its first keyframe, run to the end, jump back to the first keyframe
and resume playing as an endless loop.

Manually Pausing, Halting, and

Rerunning a Timeline:

Pressing Pause during the running of an effect pauses the timeline run.

• Pressing Pause again resumes its run from that paused location, etc. The Pause button

acts as a toggle during playback.

• Pressing Run after a Pause also resumes the run from that paused location. Pressing

Run a second time halts the effect. You can press the Pause and Run buttons in that
order to alternatively pause and run an effect from its current location.

Pressing Run during the running of an effect halts the timeline run.

• Pressing Run again when not Paused cues the timeline to its first keyframe and runs it

from there.

Run Timeline With Keyframe

Pauses:

1. Turn Pause Next KF On.

2. Press the Run button on the Computer UI or control panel. The effect will cue to the

first keyframe, run to the second keyframe, and then pause.

• Pressing Pause or Run resumes the effect run to the next keyframe, where it will

pause. When the effect is on a paused keyframe, the same behavior described
above for the Pause, Run, Timeline Display Cursor and Keyframe buttons occurs.

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