High End Systems AXON User Manual

Page 11

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Axon Media Server User Manual

xi

Chapter 5: Tutorials

Five simple lessons get you started programming DL.3, DL.2, and Axon media
servers with a Wholehog 3 or other DMX console.

Fixture Set-up (DL.3 and DL.2 Media Servers) ............................................ 25
Lesson 1: Cross Fading Between Graphic Objects ....................................... 26

Define Graphic Object 1 ............................................................................ 26
Add the DL.2 logo as Graphic Object 2 ........................................................ 26
Define Graphic Object 3 ............................................................................ 26
Create Crossfade Cues .............................................................................. 26

Lesson 2 - Working with Multiple Graphic Objects ...................................... 27

Apply Transparency Effects ........................................................................... 27

Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 28

Define Graphic Object 1 ........................................................................... 28
Define Graphic Object 2 ............................................................................ 28
Define Graphic Object 3 ............................................................................ 29

Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 30

Define Graphic Object 1 ............................................................................ 30
Define Graphic Object 2 ............................................................................ 30
Adjust this effect with the Modifier parameters. ............................................ 31

Lesson 5: Viewpoint .................................................................................... 32

Define Graphic Object 1 ............................................................................ 32
Define Graphic Object 2 ............................................................................ 32
Define Graphic Object 3 ............................................................................ 32
Apply a Global Solarize Effect..................................................................... 33
Adjust Global Viewpoint Mode .................................................................... 33

Chapter 6: Graphics Engine Overview

DL.3, DL.2, and Axon Media servers all use the same graphic engine software
to control content selection, playback, and 3-D Object and Global manipulation.

Protocol Options ......................................................................................... 35
Image Optimizing Controls ......................................................................... 35
Graphics Control Hierarchy ......................................................................... 36

Graphics Engine Function Flow ...................................................................... 37

Graphics Engine Functions .......................................................................... 38

Object Graphic Functions .............................................................................. 38
Global Functions.......................................................................................... 38

Making Graphics Effect Choices ................................................................... 38

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