Lesson 1: cross fading between graphic objects, Define graphic object 1, Add the dl.2 logo as graphic object 2 – High End Systems AXON User Manual

Page 46: Define graphic object 3, Create crossfade cues

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CHAPTER 5

Tutorials

26

Axon Media Server User Manual

Lesson 1: Cross Fading Between Graphic Objects

1. On your lighting console, set MOTION fixture Dimmer parameter (for DL.3 or DL.2 fixtures),

the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX value = 255).

Define Graphic Object 1

Graphic Object 1

Graphic Object 2

Graphic Object 3

2. Set the Media Folder Parameter for the GRAPHIC

OBJECT 1 fixture to DMX value = 4. This selects
preloaded media folder HES Atmospheric.

3. Set the Media File Parameter to DMX = 23. This

selects a water movie (23-Moonlite_Waves).

Add the DL.2 logo as Graphic Object 2

4. Select GRAPHIC OBJECT 2 fixture and change the

Opacity parameter to 100% (DMX = 255).

5. Set the Media Folder parameter to 1 and set the

Media File parameter to DMX = 01. This selects the
preloaded fixture logo as content.

Define Graphic Object 3

1. Select GRAPHIC OBJECT 3 fixture and set the Opacity

to DMX = 255 (100%).

2. Change the Media Folder parameter to DMX = 7

(A Luna Blue collection).

3. Change the Media File parameter to DMX = 2

(2-Blurs_Streaks_34).

Create Crossfade Cues

4. Select GRAPHIC OBJECT 2 and 3 fixtures and set the

Opacity parameter on both to DMX = 0. The only
content that is now showing is GRAPHIC OBJECT 1.

5. Record this look to your console as cue 1.

6. Set the of GRAPHIC OBJECT 3 Opacity parameter to

DMX = 255 (100%) and record this into your lighting
console as cue 2.

7. Now set the Opacity parameter of GRAPHIC OBJECT 3

to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to
DMX = 255 (100%). Record this as cue 3.

8. Now clear out all information in your console's programmer and play through the cues you

just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then
crossfade to GRAPHIC OBJECT 2.

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