Storing and editing locate key, Storing in real-time, Optical – Fostex VR800 User Manual

Page 51

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VR800 Owner’s Manual (Storing a Locate Point <Edit Point>)

51

• You can store the edited data in a memory key other than the one you pressed when you recalled the data.

For example, you can recall the AUTO PUNCH IN point data, edit it, and store it to the AUTO PUNCH OUT key.

* Refer to page 36 for more information on Auto Punch In/Out.
* Refer to page 61 for more information on Copy & Paste, Move & Paste, and Erase.
* Refer to page 54 for more information on Auto Return and Auto Repeat.

• You can also use the Preview function to edit the stored locate points (edit points). Refer to “Preview Function” on page 59 for more

information.

Storing and editing LOCATE key

You can store up to 99 individual time data in the LOCATE key for Locate only operations.
The time data stored can also be assigned with a specific locate number from 01-99. This means the desired
locate number can be specified to locate that specific time data. The memory data of the LOCATE key can also be
edited in the same manner as the data in the Memory key. After editing the data the LOCATE key can locate that
point, or even be re-stored as data for other Memory keys.

<Note>

* The last data located with the Memory key or LOCATE key is constantly stored as LOCATE number 00. However, this data

is constantly replaced after every LOCATE command. Therefore, do not use Locate Number 00 for independent Locate
data.

* You cannot preview the data stored in the LOCATE key, though it is possible to preview data stored in other Memory keys.

* If you use a time base that is not an ABS time, there is a need to priory switch to the desired time base using the TIME BASE

SEL key.

* Any editing or storing of data for the LOCATE point is valid only for the program that is currently started up.

Storing in real-time

You can store the locate point (in the ABS, MTC, or BAR/BEAT/CLK Time Base) in real-time while the VR800 is
playing.

4

3

2

SHIFT

P.EDIT

LOC MEM

RECORD

STOP

PLAY

REW

F FWD

AUTO PUNCH

CLIPBOARD

AUTO RTN

OUT

IN

END

OUT

IN

START

EJECT

ACCESS

5

6

7

8

OL

24

12

6

0

1

2

3

4

RECORD TRACK

4

3

2

1

5

6

7

8

EXECUTE

/ YES

EXIT
/ NO

DISP SEL

UNDO / REDO

EDIT

HOLD/

STORE

SETUP

JOG

VARI PITCH

SCRUB

LOCATE

AUTO PLAY

PGM SEL

AUTO RTN

TIME BASE SEL

SHUTTLE

LOCATE REC END

LOCATE ABS 0

CLIPBOARD PLAY

PUNCH

AUTO

OPTICAL

A SYNC

PREVIEW

1

6

5

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