Gilderfluke&Co 8 Bit Digital Audio Systems User Manual

Page 17

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2) HALF MUTE AUDIO
3) UN-MUTE AUDIO
4) RESET REPEATER TO START
5) STOP REPEATER IMMEDIATELY
6) START REPEATER
7) START REPEATER LOOPING A SPIEL
8) STOP REPEATER AT END OF CURRENT SPIEL

The two optically isolated inputs on an AB-Clock and the push button on

the front of the case can be configured to:

1) do nothing
2) select and play any spiel numbered 1 to 97
3) select and play whatever the next spiel in line is
4) prevent the clock from starting any spiel (ÒmutingÓ)

There are several options which you can select for start commands which

come while the AB-100 or AB-Clock is still playing the last spiel. You can tell
the AB-100 or AB-Clock to:

1) Ignore early starts.
2) Jump immediately to the beginning of the current spiel.
3) Jump immediately to the beginning of the next spiel.
4) Ignore the early start for now, but save and do it as soon as the current spiel is

done.

Also available on all AB-100 and AB-Clocks is a single optoisolated status

output. On the AB-100 this output is active whenever a spiel is being
played. On an AB-Clock it can be configured to:

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pulse once each minute

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pulse once each second

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turn on whenever the AB-Clock is making sound

This output can also be pulsed from the keyboard when you are configur-

ing the AB-Clock. The one pulse per minute setting is used to run ÔregulatorÕ
or ÔremoteÕ type clock faces. The one pulse per second setting as well as the
single pulse command are normally used for setting any clocks which are
slaved to the AB-Clock.

G

ILDERFLUKE

& C

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205 S. F

LOWER

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B

URBANK

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91502-2102

¥

818/840-9484

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800/776-5972

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818/840-9485

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