Gilderfluke&Co 8 Bit Digital Audio Systems User Manual

Page 51

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"f"

Pulse Output Once:

This command is used when the Status Output is set to pulse once each

minute to run ÔregulatorÕ or ÔremoteÕ style clocks. It will pulse the status output
once to assist you in setting this style of clock.

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"g"

Status Output:

This toggle allows you to choose what will be done with the Status Output

from the AB-Clock. The options are:

a) One Pulse per Minute. This is typically used to run ÔregulatorÕ or Ôre-

moteÕ style clocks that require a single electrical pulse to step for-
ward by one minute.

b) One Pulse per Second. Typically used when setting ÔregulatorÕ or Ôre-

moteÕ style clocks

c) Status. When operating in this mode, the status output will be active

whenever the AB-Clock is playing a sound.

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Input Actions:

"h"

ÔAÕ Input Action:

"i"

ÔBÕ Input Action:

"j"

ÔPBÕ Input Action:

These commands select what actions will take place on a closure to the

A, B, or Manual Start Pushbutton on the front of the AB-Clock. The options
are:

a) No action
b) Select a spiel number from 01 to 97 and play it (enter a value from

1 to 97 to do this)

c) Mute the AB-Clock. When in this mode, the word ÔMUTEDÕ will appear

on the command line on the screen (if any) and no sounds will be
started by the AB-Clock until this signal is removed. Sounds selected
by the other hardware inputs or from the Select and Play a Sound
command will still be played (enter a value of Ф98Х to do this). This
mode is used to attach a remote Ôon/offÕ switch to the AB-Clock.

d) Select whatever the next spiel is and play it (enter a value of Ф99Х to

do this)

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Sounds for Automatic Tolling:

"k"

Sound On Hour:

"l"

Sound On 1/4 Hour:

"m"

Sound On 1/2 Hour:

"o"

Sound On 3/4 Hour:

These sounds are what will be played on the full, quarter, half, and three

quarter hour marks. Your options are as follows for each of these:

a) No action
b) Select a spiel number from 01 to 98 and play it (enter a value from

1 to 98 to do this)

c) Select whatever the next spiel is and play it (enter a value of Ф99Х to

do this)

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"p"

Sound On Chime 1:

"q"

Sound On Chime 2:

These commands select what sound will be played when the AB-Clock is

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