Gilderfluke&Co 8 Bit Digital Audio Systems User Manual

Page 40

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BYTE 8 through 72 = ASCII HEX DATA DUMP FROM CONFIGURATION EEprom
BYTE 73 = CARRIAGE RETURN
BYTE 74 = LINE FEED

EXAMPLE: to poll the configuration for card 00:

r 0 0

s 5 A A 5 0 0 0 0 2 0 0 0 0 A 0 4 3 1 0 4 4 0 0 0 0 1 0 2 0 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 1 0 0 0 0 0 0 0 0 0

F0010100100A0864

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"s" (TRACK#) (STRING)

Load Configuration:

This command loads the string that follows it into the configuration

EEprom for the Digital Audio Repeater specified by the TRACK#. This com-
mand is used to load the configuration from another source into one or
more Digital Audio Repeater. Since the Configuration Dump command
leads off its string with a 's5AA5', data saved in the Configuration Dump
command can be reloaded into the audio system by simply sending back
to it.

To do this:

1) Tell your modem program to delay slightly between characters so

you donÕt over run the input buffer of the Digital Audio Repeater (or
lower the baud rate 110 or so).

2) Tell your computer to send out the previously saved output string

from the Configuration Dump command.

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Start Commands

"t" (TRACK#)

Start Track:

"u"

Start All:

"v"

Start Cocked:

"w" (GROUP#)

Start Group:

These commands start the digital audio Repeater playing on the card(s)

addressed by the command. If an addressed card is looping, it will have its
looping mode reset. If the card is already playing, it can be configured to
do one of the following things:

1) IGNORE IT.
2) SAVE THE START UNTIL IT FINISHES RUNNING.
3) JUMP TO THE START OF THE NEXT SPIEL.
4) JUMP TO THE START OF THE CURRENT SPIEL.

If the card receives a start command after it has received a request for a

specific spiel, it will play that spiel. Requests for specific spiels can come
from the serial port (highest priority), the AUX PORT (middle priority), and the
jump forward, looping, and jump back internal show requests (lowest priori-
ty).

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Stop Commands:

"x" (TRACK#)

Stop Track:

"y"

Stop All:

"z"

Stop Cocked:

"G" (GROUP#)

Stop Group:

These commands stop the selected card(s) unconditionally. The stop

takes place after the current 1 KByte block of sound data has played.

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Reset Commands:

"H" (TRACK#)

Reset Track:

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