Ganging channels for synchronized playback – 360 Systems MAXX2400HD User Manual

Page 72

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MAXX-2400HD Owner’s Manual

Page 71

Ganging Channels for Synchronized Playback

Two video channels can be ganged together for frame-accurate playback. This may be used for

key and fill material (either stills or clips), or multi-channel playout of presentations, such as
synchronized matte backdrops on News Broadcasts, or multi-screen projection of related images.

The channels can be ganged in the following combinations:

• Channel 1 controls Channel 2 and/or Channel 3 and/or Channel 4.
• Channel 2 controls Channel 3 and/or 4
• Channel 3 controls Channel 4

To configure Channel Ganging Click EDIT->CONFIGURE->TIMING from the Main Menu. The
video timing adjustment screen on page 67 is displayed. Two examples of this are:

• To gang Channel 1 to channel 3, set CHANNEL GANGING MASTER to 1 and click the

GANG checkbox on channel 3.

• To gang Channel 3 to channel 4, set CHANNEL GANGING MASTER to 3 and click the

GANG checkbox on channel 4.

Using Ganging for Key-and-Fill or 3D Playback

Channel Ganging is used for frame-accurate playback of stills animated sequences that have

an alpha, or key, channel. These in turn are fed to a downstream keyer or video effects generator,
to be combined with other video content. Manual or automated control of the Master channel is all
that is needed to play both the key and the fill. The MAXX-2400HD can also be used to play two
synchronized channels for 3-D applications.

Key and fill clips are associated by their names. The Key Clip must have the same name as

the Fill Clip with a trailing underscore. Example:

Fill clip name: myfile
Key clip name: myfile_

There is no provision for automatic loading of similar named clips on more than two

channels—the Master channel and the next higher numbered Ganged channel.

Proper key and fill operation requires two clips of identical length. This can be accomplished

by editing with head and tail trim.

Channel 3 is ganged to Channel 4 in the following example:
When a clip is opened/cued on Channel 3, the server automatically looks for another clip with

the same name, plus a trailing underscore. If the clip is found, it is loaded on Channel 4. The
Channel 3 clip contains the “fill” material, while the Channel 4 clip contains the “key” (or alpha)
file.

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