Effects – Alto Professional ZMX164FX USB User Manual

Page 7

Advertising
background image

7


40.

SUBGROUPS VOLUME – Use these faders to adjust the volume levels of each subgroup. The subgroups'

audio will be sent out their respective SUBGROUPS OUTS. When a subgroup has any of its ASSIGN TO
MAIN buttons depressed, its audio will also be sent to the main mix.

41.

MAIN MIX FADER – Adjusts the volume of the MAIN MIX OUTPUTS.

42.

SOLO MODE – Selects whether the Solo Channel is pre-fader ("PFL," when the button is raised) or post-fader

("AFL," when the button is depressed).

43.

LED METERS – Shows the audio level of the main mix or the Solo Channel (when a channel's SOLO button is

depressed). The CLIP LED can light up occasionally, but if it happens too often, reduce the volume of the mix
and/or individual channels.

44.

CONTROL ROOM SOURCE – Use these buttons to assign which channels are sent to the CTRL OUTS – the

main mix, Subgroups 1 and 2, Subgroups 3 and 4, and/or the 2 TRACK IN signal.

45.

2TK TO MIX – When this button is depressed, the 2 TRACK OUT audio will be added to the main mix.

46.

PHONES VOLUME – Adjusts the volume of PHONES output.

47.

CTRL ROOM VOLUME – Adjusts the volume of the CTRL OUTS.

EFFECTS

TO HEAR THE EFFECTS ON A CHANNEL: Use the EFFECTS SELECTOR to choose one of the effects below,
adjust the parameter with the VARIATIONS SELECTOR, then turn up the AUX SEND 2 CHANNEL VOLUME for that
channel.

#

PRESET

DESCRIPTION

PARAMETER

RANGE

1

VOCAL 1

Reverb, simulating a room with a small delay time.

Decay time

Pre-delay

0.8~1.1s

0~79ms

2 VOCAL

2

Reverb, simulating a small space with a slight
decay time.

Decay time

Pre-delay

0.8~2.5s

0~79ms

3

LARGE HALL

Reverb, simulating a large acoustic space.

Decay time

Pre-delay

3.6~5.4s

23~55ms

4

SMALL HALL

Reverb, simulating the acoustics of a stage space.

Decay time

Pre-delay

1.0~2.9s

20~45ms

5 LARGE

ROOM

Reverb, simulating a studio with many early
reflections.

Decay time

Pre-delay

2.9~4.5s

23~55ms

6

SMALL ROOM

Reverb, simulating a bright studio room.

Decay time

Pre-delay

0.7~2.1s

20~45ms

7

PLATE

Simulates bright plate reverb.

Decay time

Pre-delay

0.6~6.1s

10ms

8 TAPE

REVERB

Simulates classic tape delay created by multiple
playback heads.

Decay time

Pre-delay

1.3~5.4

0~84ms

9 SPRING

REVERB

Simulates the lightly stretched sound of spring
reverb from analog transducers.

Decay time

Pre-delay

1.3~5.4s

0~84ms

10

MONO DELAY

Reproduces the signal after a small period of time.

Delay period

60~650ms

11 STEREO

DELAY

Reproduces the signal after a small period of time
with a slight difference between the two stereo
channels.

Delay period

Feedback

210~400ms

37~73%

12 FLANGER

Classic stereo flanging effect, similar to a jet plane
taking off.

Rate 0.16~2.79Hz

13 CHORUS

Simulates the full, complex, watery sound of several
instruments playing the same thing.

Rate 0.5~5Hz

14

REVERB+DELAY

Delay effect with room reverb.

Delay period

Reverse decay

time

211~375ms

1.0~2.9s

15 REVERB+FLANGER Stereo flanger effect with room reverb.

Flanger rate

Reverse decay

time

0.16~2.52Hz

16 REVERB+CHORUS Stereo chorus effect with room reverb.

Chorus rate

Reverse decay

time

0.5~4.74Hz

1.5~2.9s

Advertising
This manual is related to the following products: