Events summary, Events pane – Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 215

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Zodiak — User Manual

215

External Device Menus

Events Summary

The Event Summary data pads to the right of each status box display the
currently enabled external device events (if any) in the work buffer for that
device. Touching this data pad delegates the pane on the right to that
device, where the external device triggers can be selected (see

Events Pane

below).

The

Clear All Events

button turns off all events at the current keyframe of all

devices in the scrolling list. This button makes it easy to insure that no
external device events will be added to the timeline when you are editing
an effect. If a keyframe is accidentally inserted or modified with incorrect
external device events, this button can also be used to quickly recover from
the situation.

Events Pane

The Events pane on the right shows buttons for events available for the
selected external device. Each event is turned on and off in the work buffer
by touching its button. The controls in this pane do not actually activate a
device, but rather specifies when the event takes place. The events must be
turned on and added to a keyframe before their actions will be enacted
during an effect run.

Load

is not functional in this release.

Cue

instructs the device to cue to a specified time code when that keyframe

is encountered. Turning

Cue

on displays the current time code location for

the device (the default cue point) in the adjacent data pad. Touching this
data pad brings up a numeric keypad allowing entry of a different time
code.

Note

Turning on Cue while a device is playing will grab a timecode on the fly, which
is not very useful. It is better to either park the device at the desired cue point
using the Control menu or to manually enter a timecode before turning on
Cue.

Play

instructs the device to play when that keyframe is encountered. A

100

in the display indicates a play speed of 100%. Turning

Play

on automatically

turns

Stop

off if it was selected. Play events encountered before the device

has cued may be executed late or not at all. Cue times must be factored into
the effect when it is created.

Stop

instructs the device to stop playback when that keyframe is encoun-

tered. Turning

Stop

on automatically turns

Play

off if it was selected.

The

Clear Events

button turns off events at the current keyframe for only the

delegated device.

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