Auto punch (loc 3 and loc 4), Cues, Cues 62 – MACKIE HDR24/96 User Manual

Page 62: Board, Hdr 24/96

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HDR 24/96

IMPORTANT: If you have some other studio device synchronizing to the HDR24/96’s (SMPTE
or MIDI) time code output, be aware that a short loop might drive it bananas. When looping, the
HDR's time code output cycles, following the loop. If the slaving device is a little slow on the
uptake, or heaven forbid, flaky, you might want to turn off the Generate SMPTE or MTC
function (or just unplug the sync cable) temporarily while you’re looping.

Auto Punch (LOC 3 and LOC 4)
Like the LOC1 and LOC2 buttons, the LOC3 and LOC4 can each be used to quickly locate to a
precise point in the Project. And like the other two Numbered Locates, LOC3 and LOC4 have
dedicated purpose. The PUNCH button enables Auto Punch, an automatic recording feature that
switches a record-armed track (or tracks) into Record at a specified punch-in point, and takes it
out of Record at the specified punch-out point. As this is an integrated part of Recording
Operations, see

Auto Punch

on page 81 under the Recording section for details.

Cues

Cues are a handy way of moving around in a project. First off, you can have up to 1000 of them;
second, you can give them meaningful names (Verse 1, Chorus, Bridge, Sax solo, Guitar clunker,
etc.); and finally, you can jump to the location of the Cue with a single mouse click or with a
numerical entry from the keyboard or Remote 48. Because Cues can be named, they work well to
flag specific sections of a song or to identify
song titles in a long project, for example, a
concert recording.

Cues are accessed via the Cue List panel and
Marker bar in the GUI, and also via the Dual-
Time display and associated Autolocator buttons
on the Remote 48. Cues differ from Numbered
Locates in that Cues do not each have their own
dedicated buttons on the Remote 48, and instead
must be stored/recalled through a sequence of
button pushes. Cues are not accessible from the
front panel or the Remote 24.

Although there is essentially one Autolocator system behind all the interfaces, the GUI and Remote
48 each display, edit, and use Cues in different ways. While the Remote 48 follows the industry-
refined paradigm for a remote locator, the GUI would not be efficient emulating a tactile work
surface. For one thing, a lot of different time values can be presented through the GUI all at once (not
just two as on the Remote 48), and each can edited directly, even including the Current (Tape) Time.
So the LOCATE TIME display in the GUI does not serve as a preview and editing workspace.

See

Editing Times in the GUI

at the beginning of this section. The described methods apply to all

GUI times, except that Cues must be double-clicked to start the editing procedure. Also note that
Cues are named with the QWERTY keyboard, so the naming features appear only in the GUI along
with a special feature for re-ordering the Cue numbers.

If you are using a Remote 48, you will
also want to look at

Entering Times

and

Editing Times on the Remote 48

later

in this section. Then see

Storing Times

and

Recalling Times

(page 70) for the

details on how the Remote 48 Autolocator manages Cues and other storable time values.

HDR 24/96

62

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