Vss™ for film and post production, Vss™fp & vss™sr – TC electronic SDN BHD M3000 User Manual

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VSS™ FOR FILM AND POST PRODUCTION

VSS™FP & VSS™SR

With the VSS™FP and VSS™SR algorithms for film- and post-production our main focus has been realistically sounding rooms, no
matter how harsh, hard or grindy they sometimes are.
With standard Reverb units it has often been a tiresome and unsatisfying task in post production to match the sound of the room to the
picture.

Once again, this is because the general main objective for Reverb units was to be able to create excellent sounding reverbs for musical
production. Their focus has been the diffuse field of the Reverb rather than the important Early Reflections that define the sound of the
room.

While developing the M3000 VSS™FP and VSS™SR algorithms; tests, analysis and measurements have been made in three
dimensional models of different rooms, to obtain knowledge of the reflections. The results have been used to recreate all these reflec-
tions with the Early Reflection patterns.
To get a grip of the complexity of how the sound behaves at its initial stage, and why this cannot be ignored, please take a look at the
illustrations below.

The drawing of the Bathroom is an example of a very
small room with hard surfaces. The lines represent the
complex reflections made by the sound source.

A car is an example of the ultimate small room with
both hard and soft surfaces, and extremely short
distance between source and listener. The sound of
this type of room has until today been very difficult to
reproduce realistically.
By using the VSS™FP in the M3000 high quality small
room simulations are now extremely easy.

Bathroom

Car

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