Audio files, regions and takes, Preferences for punch recording – M-AUDIO Pro Tools Recording Studio User Manual

Page 426

Advertising
background image

Pro Tools Reference Guide

408

To apply Delay Compensation to all selected
tracks where Delay Compensation was
suspended, do one of the following:

„

Shift-Right-click the Track Compensation in-

dicator on the track and select Auto Low Latency
Off

.

– or –

„

Control-Start-Shift-click (Windows) or Com-

mand-Control-Shift-click (Mac) the Track Com-
pensation indicator on the track.

Audio Files, Regions and Takes

QuickPunch and TrackPunch Modes

QuickPunch and TrackPunch are nondestructive
recording modes. Instead of replacing audio
while punching, QuickPunch and TrackPunch
create new audio files for each pass (a pass is one
cycle of starting and stopping the Transport).

Pro Tools begins recording a new audio file
when playback begins, automatically generating
regions in that file at each punch-in and punch-
out point. Up to 200 of these “running
punches” can be performed in a single pass.
QuickPunch and TrackPunch provide instanta-
neous monitor switching on punch-out.

After recording with QuickPunch or Track-
Punch, the new audio regions appear in the Re-
gion List. This includes the whole-file audio re-
gion encompassing all punches from the record
pass, along with the regions derived for each
punch.

Names for the punched regions are numbered
consecutively starting with “01.” For example, if
QuickPunch is used to punch in twice on a track
called “Lead Gtr,” a region for the parent audio
file appears and is named “Lead Gtr_01,” and
two regions for the punches are named “Lead
Gtr_01-01” and “Lead Gtr_01-02.”

If you stop playback and record additional
punches with QuickPunch (or TrackPunch), a
new whole file region is created (since one is cre-
ated for each pass), and subsequent regions are
named by incrementing the first two digits in
the name. For example, on the second pass, the
punched regions are named “Lead Gtr_02-01,”
“Lead Gtr_02-02,” and so forth.

DestructivePunch Mode

DestructivePunch is a destructive recording mode
which permanently replaces pre-existing track
material with newly recorded “punch” audio.
Pro Tools only records while tracks are punched
in, inserting new material and replacing audio
in the track playlist.

Preferences for Punch Recording

(Crossfade, Transport, and Record Settings)

Pro Tools provides several punch-related
preference settings that let you specify how
crossfades, monitoring and transport functions
are to perform during and after recording passes.
These settings optimize Pro Tools fades,
transport and track behavior for different types
of tasks, including dubbing, mixing, and over-
dubbing.

For more information, see “Delay Compen-
sation” on page 860.

Advertising