Yamaha LS9 User Manual

Page 130

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130

Using scene memories

LS9-16/32 Owner’s Manual

2

In the DISPLAY ACCESS section, press the
[SCENE MEMORY] key repeatedly to
access the SCENE LIST screen.

In this screen you can perform operations such as stor-
ing or recalling a scene.

1

Scene list

This list shows the scenes that are stored in scene
memory. The row highlighted in blue indicates that
this scene number is selected for operations. A read-
only scene is indicated by the R symbol, and a write-
protected scene is indicated by the protect (lock) sym-
bol.

B

STORE button

This stores the current mix settings into the location
currently selected in the scene list.

C

STORE UNDO button

This button cancels (Undo) or re-executes (Redo) the
most recently performed scene Store operation. This
button is available from immediately after you over-
write (save) until the next time you store.

3

Make sure that the cursor is located some-
where other than the constant display area,
and use the dial or the [DEC]/[INC] keys to
select the store-destination scene number.

4

Move the cursor to the STORE button and
press the [ENTER] key.

The SCENE STORE popup window will appear,
allowing you to assign a title to the scene.

1

SCENE TITLE field

This field lets you enter a title for the scene (a maxi-
mum of sixteen characters).

5

Assign a title to the scene as desired.

For details on entering text, refer to “Assigning a
name” (

→ p. 34)

6

Move the cursor to the STORE button
located at the bottom of the SCENE STORE
popup window, and press the [ENTER] key.

The SCENE STORE popup window will close, and a
dialog box will ask you to confirm the Store operation.

• Simply changing the scene number does not actually execute

the store or recall operation. To execute the store or recall
operation, you must use the STORE/RECALL buttons in the
SCENE MEMORY screen as explained in step 2 and follow-
ing or in “Recalling a scene” (

p. 131), or use a user-defined

key (

p. 132) to which you’ve assigned the scene store/

recall function.

NOTE

[SCENE MEMORY]
key

1

2
3

• Note that the scene number, channel number, or ST IN chan-

nel input level will change if you operate the dial or the [DEC]/
[INC] keys when the cursor is located in the constant display
area.

NOTE

1

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