Image contour controls, Wave motion controls – Adobe After Effects CS4 User Manual

Page 505

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USING AFTER EFFECTS CS4

Effects and animation presets

Last updated 12/21/2009

pixel image, it may generate a 400x400-pixel image and then scale it down using 4x oversampling. Oversampling
provides high-quality results but results in long render times. This option works only with Best quality mode.

Wave Type

What to base the wave shape on.

Polygon

What kind of polygon to use for the wave shape. These controls are available if Polygon is chosen for Wave Type.

Sides

Three sides create a triangle, four create a square, and so on. Size values above 64 result in a smooth circle.

You can also approximate a circle by setting Sides to 3, Curve Size to 1, and Curvyness to about 0.62.

Curve Size

Specifies how much of each side is curved at each point.

Curvyness

Specifies how extreme the curve is at each point of the wave.

Star

Specifies that the polygon is shaped like a star. To change the number of points on the star, change the number

of sides.

Star Depth

Specifies the angles of a star by controlling the distance between inner points and the center of the star.

Mask

Specifies the mask used to create a wave. This control is available if you choose Mask from the Wave Type pop-

up menu.

Image Contour controls

You can base the wave shape on the contours of an image by choosing Image Contours for Wave Type.

Source Layer

The layer to use as input for the creation of the image contours. Select an animated layer to emit moving

shapes. A well-defined outline, high-contrast grayscale layer, or alpha channel works well as a source. The Radio
Waves effect detects edges and converts sources into outlines.

Source Center

Specifies the center point of the shape, relative to the source layer. For example, if you isolate a shape

that is positioned in the left half of the frame, the shape radiates to the left by default; you can move the source center
anywhere on the layer.

Value Channel

The color attributes of the source layer used to define the image contours.

Invert Input

Inverts the chosen value channel option.

Value Threshold

Specifies the threshold for the chosen value channel. It determines the percentage value at which

everything below it or above it is mapped to either white or black. This control can make a big difference in the shape
of the wave.

Pre-Blur

Smooths out the value channel before the value threshold is sampled. If you have a high-contrast image, such

as white on black, and you want the wave to follow the edges very closely, set this option to 0.

Tolerance

Defines how tightly the wave conforms to the layer. A high setting results in sharp corners; a low value can

make the wave shape more sensitive to noise.

Contour

Specifies the shape in the source layer that you want to use as the emitted wave. Contour numbers the shapes

by their order in the frame from top to bottom, left to right. The shape in the upper-left corner is number 1.

Wave Motion controls

Wave Motion controls specify how the wave emits from the center point.

Frequency

Specifies the number of waves per second flowing out of the producer point.

Expansion

Specifies the speed at which the wave travels from the producer point once it is born. This option doesn’t

affect the number of waves per second.

Orientation

Specifies the rotation of the shape at birth around its center point. To animate the rotation, use the Spin

control.

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