Functionality of the buttons in the edit mode – Grass Valley Kayak HD v.6.9.3 User Manual

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Kayak — User Manual

Section 3 — Control Panels

Functionality of the Buttons in the Edit Mode

Note

Modifications of an existing timeline always relate to the last timeline object
indicated in the display. This object is the currently selected timeline object.

Table 8. Edit Mode Button Functions

Button

Functionality

Store

Inserts a keyframe (with the related transition) in the timeline.

Bank

No functionality during EDIT.

Edit

Ends the timeline editing, the timeline will be stored.

7 / INS

Inserts a keyframe (with the related transition) in the timeline.

8 / MOD

The functionality depends on the type of the currently selected timeline object.
KF: The selected keyframe is changed to the current state of the switcher.
LOOP: Change of the loop counter

(000 = endless loop).
ELOOP: Change of the loop counter

(000 = endless loop).

9 / DEL

Deletes the currently selected timeline object. Depending on the type of the timeline object
there are the following relationships.
LOOP: The related ELOOP object will also be deleted.
ELOOP: The related LOOP object will also be deleted.

4 / HTM

Changes the hold time of the selected snapshot or keyframe. The default hold time is always 0
frames.

5 / TRTM

Changes the transition time of the selected keyframe object. The default transition time is set
to the current transition duration of snapshot dissolves.

6 / TRAJ

Changes the trajectory of the selected transition object. Possible are Linear, S-Linear, Curve,
S-Linear to Pause, and Curve to Pause.

Undo

The Undo function is enabled in the Edit mode and serves the abortion of a running edit oper-
ation without changing in the timeline. If, for instance, the button

Undo

is pressed in the edit

mode, an Undo dialog is displayed:
Press Undo again return to the edit mode
Press Enter abortion of edit mode without saving

1 /

"

The button permits a successive selection of the individual objects of a timeline. Changes the
cursor position to the previous object.

2 / VIEW

With the VIEW function enabled (button lights up) the switcher is switched to the status stored
in the keyframe.

3 /

i

The button permits a successive selection of the individual objects of a timeline. Changes the
cursor position to the next (following) object.

Cut

No functionality during EDIT.

Clear / FREE

The button

Clear/FREE

enables to jump to the begin of a timeline.

0 / LOOP

If the currently selected object is not inside of a loop (button LOOP is off) a loop
object will be inserted before the currently selected object. The related ELOOP object is
inserted before the next LOOP or ELOOP object or at the end of the timeline. The cursor will be
set to the ELOOP object. If the currently selected object is inside of a loop, the ELOOP object
is moved to the current cursor position.

Enter / NEXT

The button Enter/NEXT enables to jump to the end of a timeline. While changing times etc. it
serves always for confirmation.

Auto

No functionality during EDIT.

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