Integra DTR-9.1 User Manual

Page 62

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62

Programming the commands of remote controllers for other devices into
the remote controller

4. Press and hold down the button (that

corresponds to the command you are
programming) on the remote controller of the
other device until the SEND/LEARN lamp on
the remote controller flashes twice and
“SAVED” appears in the display.

After flashing twice, the SEND/LEARN indicator will
light again and “LEARN” appears in the display.

5. Repeat Steps 3 and 4 to transfer all the

commands you desire from the other remote
controller and program them to buttons on the
remote controller under the same MODE.

Repeat Steps 2 through 4 to program commands to
a different MODE (e.g., when programming from a
different remote controller).

6. Press the MODE button that you pressed in

step 2 to complete the programming.

7. Operate the newly programmed buttons to

make sure the learning function was
performed properly.

Notes:

• The remote controller codes for Integra compact

disc players, cassette tape decks, DVD players, and
mini disc recorder have already been programmed
into buttons on the remote controller. You may,
however, use these buttons to program the codes
for other remote controllers. If you wish to restore the
Integra preset codes after you program new codes,
you must first erase the new codes (see page 63).

• The remote controller has 408 memory slots (8

modes x 51 buttons). Some remote controllers may
have more commands that can be remembered
by the remote controller. In such cases, it will be
necessary for you to determine which commands
are more important than others.

• If no button is pressed for more than 30 seconds dur-

ing the programming, or if you perform an invalid
operation during programming, the SEND/LEARN in-
dicator flashes three times quickly, “ERROR” ap-
pears in the display, and the remote controller exits
the programming mode. Resume from Step 2.

• If a failure occurs during programming, the SEND/

LEARN indicator flashes three times quickly, “NG”
appears in the display, and the remote controller
exits the programming mode. Resume from Step 3.

• If a failure occurs five times in row during program-

ming, “ERROR” appears in the display, and the re-
mote controller exits the programming mode. Re-
sume from Step 3.

• If you try to program beyond the learning capacity

of the remote controller, the SEND/LEARN indicator
flashes six times quickly, “FULL” appears in the dis-
play, and the remote controller exits the program-
ming mode. Try programming under a different
MODE button.

• When you want to program a command to a but-

ton to which you have already programmed a
command, simply follow the same procedure given
and programming for that button will be overwrit-
ten.

• The remote controller uses infrared rays to send its

commands, as do most other remote controllers.
Though most remote controller codes can be
memorized by the remote controller, be aware that
some remote controllers use a system that is quite
different from the remote controller and therefore
may not be able to be programmed.

• Some remote controllers have a single button that

performs multiple functions (for example, the func-
tion may change each time the button is pressed). If
this is the case, each function must be programmed
to a separate button on the remote controller.

• Once you have transferred the commands from the

other remote controller, refer to the instruction
manual that came with that product for instructions
on how to operate that product.

• Make sure both the remote controller and the other

remote controller have new batteries. If either of
them has batteries that are low, you may not be
able to program the commands of the other re-
mote controller properly into the remote controller.

See page 63 for how to erase the memorized
commands from all buttons.

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