Converting the gs/xg bank/program maps to the gm2, Support for gs/xg part mode exclusive messages, Support for nrpn messages used in gs/xg music data – KORG TRITON STUDIO music workstation User Manual

Page 265: Song play mode, Sequencer mode, Appendices 255, About standard midi files

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Appendices

255

Converting the GS/XG bank/program maps to the
GM2 bank/program map

• When bank select/program change messages used by

GS/XG are received, they will automatically be
converted to the G, g(1)–g(9), g(d) bank/program map
of this instrument.

• The same conversion is performed when a SMF is

loaded into a song in Disk mode.

For banks that are used in common by GS/XG, GS
Reset/XG System ON will be received to automatically
convert to the optimal bank/program map for each.

Support for GS/XG part mode exclusive messages

• In Song Play mode when GS/XG part mode exclusive

messages Drum or MDrm 1–4 are received, bank g(d)
(GM2 drum bank) will be selected for the specified track.
Until this part mode state is defeated, bank select
messages will no longer be received for the specified
track.

• When an SMF is loaded into a song in Disk mode, any

bank select messages in a track that is set to a part mode
of Drum or MDrm 1–4 will be ignored, and will not be
loaded.

Support for NRPN messages used in GS/XG music
data

The following NRPN messages can be received to modify
the sound.

kk: Drum Inst No. ([0C...6C] corresponds to C0...C8)
*

[00, 01...7f] corresponds to Random, L000...R127)

About standard MIDI files

Standard MIDI files (SMF)

make it possible for different

computer programs or musical instruments made by differ-
ent manufacturers to exchange time-based MIDI data. Each
standard MIDI file contains one song. This instrument sup-
ports format 0 (type 0) in which all of the MIDI data is com-
bined into one track, and format 1 (type 1) in which the data
is separated by track.

When a SMF is played back in Song Play mode or loaded
into a song in Disk mode, the program bank that is selected
will differ depending on “Bank Map” (GLOBAL 1.1–2a) set-
ting. When playing/loading SMF data that conforms to the
GM/GS/XG specifications, set “Bank Map” to GM(2).

Song Play mode

• In Song Play mode, this instrument can playback SMF

data directly from a disk. (The data will be played back
as it is being read, and does not need to be loaded into
memory.)

• If the SMF data contains a GM System On message, this

instrument will be initialized for GM playback (

☞p.116

“GM Initialize”).

Sequencer mode

In Disk mode when you convert a song into a Standard
MIDI File and save it, you can choose either format 0 or for-
mat 1

.

• If this instrument’s song data that was saved as a format

1 SMF file is loaded into another device, the track
configuration may be different than it was before being
saved. This is because tracks that contain no musical
data are omitted, and the remaining tracks are moved
into the unused tracks. This will not affect the playback
itself.

• If song data that was saved by another device as a

format 1 SMF file is loaded into this instrument, the
track configuration may be different than it was before
being saved. This is because tracks that contain no
musical data are omitted, and the remaining tracks are
moved into the unused tracks. This will not affect the
playback itself.

When exchanging sequence data between two Future
instruments, we recommend that you save the sequence
data in this instrument’s native format (“Save SEQ”).
When sequence data is saved in this instrument’s native for-
mat, all of the settings and patterns unique to this instru-
ment will be saved, which will ensure a higher level of
reproducibility than when the data is saved as a Standard
MIDI File (“Save to Std MIDI File”).

Vibrato Rate

[Bn, 63, 01, Bn, 62, 08, Bn, 06, mm]

Vibrato Depth

[Bn, 63, 01, Bn, 62, 09, Bn, 06, mm]

Vibrato Delay

[Bn, 63, 01, Bn, 62, 0A, Bn, 06, mm]

Filter Cutoff

[Bn, 63, 01, Bn, 62, 20, Bn, 06, mm]

Resonance

[Bn, 63, 01, Bn, 62, 21, Bn, 06, mm]

EG Attack Time

[Bn, 63, 01, Bn, 62, 63, Bn, 06, mm]

EG Decay Time

[Bn, 63, 01, Bn, 62, 64, Bn, 06, mm]

EG Release Time

[Bn, 63, 01, Bn, 62, 66, Bn, 06, mm]

Drum Filter Cutoff

[Bn, 63, 14, Bn, 62, kk, Bn, 06, mm]

Drum Filter Resonance

[Bn, 63, 15, Bn, 62, kk, Bn, 06, mm]

Drum EG Attack Time

[Bn, 63, 16, Bn, 62, kk, Bn, 06, mm]

Drum EG Decay Time

[Bn, 63, 17, Bn, 62, kk, Bn, 06, mm]

Drum Coarse Tune

[Bn, 63, 18, Bn, 62, kk, Bn, 06, mm]

Drum Fine Tune

[Bn, 63, 19, Bn, 62, kk, Bn, 06, mm]

Drum Volume

[Bn, 63, 1A, Bn, 62, kk, Bn, 06, mm]

Drum Panpot

[Bn, 63, 1C, Bn, 62, kk, Bn, 06, mm]*

Drum Rev Send (Send2)

[Bn, 63, 1D, Bn, 62, kk, Bn, 06, mm]

Drum Cho Send (Send1)

[Bn, 63, 1E, Bn, 62, kk, Bn, 06, mm]

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