Lcd controller, Memory map, Dd ram – Xilinx MIcroblaze Development Spartan-3E 1600E User Manual

Page 46: Cg rom

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44

MicroBlaze Development Kit Spartan-3E 1600 Edition User Guide

www.xilinx.com

UG257 (v1.1) December 5, 2007

Chapter 5:

Character LCD Screen

R

LCD Controller

The 2 x 16 character LCD has an internal Sitronix

ST7066U

graphics controller that is

functionally equivalent with the following devices.
x

Samsung

S6A0069X

or KS0066U

x

Hitachi HD44780

x

SMOS SED1278

Memory Map

The controller has three internal memory regions, each with a specific purpose. The

display must be initialized before accessing any of these memory regions.

DD RAM

The Display Data RAM (DD RAM) stores the character code to be displayed on the screen.

Most applications interact primarily with DD RAM. The character code stored in a DD

RAM location references a specific character bitmap stored either in the predefined

CG

ROM

character set or in the user-defined

CG RAM

character set.

Figure 5-3

shows the default address for the 32 character locations on the display. The

upper line of characters is stored between addresses 0x00 and 0x0F. The second line of

characters is stored between addresses 0x40 and 0x4F.

Physically, there are 80 total character locations in DD RAM with 40 characters available

per line. Locations 0x10 through 0x27 and 0x50 through 0x67 can be used to store other

non-display data. Alternatively, these locations can also store characters that can only

displayed using controller’s display shifting functions.
The

Set DD RAM Address

command initializes the address counter before reading or

writing to DD RAM. Write DD RAM data using the

Write Data to CG RAM or DD RAM

command, and read DD RAM using the

Read Data from CG RAM or DD RAM

command.

The DD RAM address counter either remains constant after read or write operations, or

auto-increments or auto-decrements by one location, as defined by the I/D set by the

Entry

Mode Set

command.

CG ROM

The Character Generator ROM (CG ROM) contains the font bitmap for each of the

predefined characters that the LCD screen can display, shown in

Figure 5-4

. The character

code stored in

DD RAM

for each character location subsequently references a position with

the CG ROM. For example, a hexadecimal character code of 0x53 stored in a

DD RAM

location displays the character ‘S’. The upper nibble of 0x53 equates to DB[7:4]=”0101”

Figure 5-3:

DD RAM Hexadecimal Addresses (No Display Shifting)

00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

40

10

27

50

67

. . .
. . .
. . .

1

2

Character Display Addresses

Undisplayed
Addresses

UG257_05_03_061206

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