Chapter 7 application program examples – IAI America SSEL User Manual
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Part 2 Programs
Chapter 7 Application Program Examples
1. Operation by Jog Command
[Doll-Picking Game Machine]
(1) Overview of the system
This system is a doll-picking game machine consisting of axis-1 and axis-2 actuators. Pushbutton
switches corresponding to the two axes are provided on an external operation switch box, and these
switches are used to move the actuators to a desired position to grab and pick up dolls inside the
case.
Axis 2
Hand control unit
Axis 1
Hand
Load
Axis-1 movement
pushbutton switch
Axis-2 movement pushbutton switch
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