Chapter 7 application program examples – IAI America SSEL User Manual

Page 287

Advertising
background image

265

Part 2 Programs

Chapter 7 Application Program Examples

1. Operation by Jog Command

[Doll-Picking Game Machine]

(1) Overview of the system

This system is a doll-picking game machine consisting of axis-1 and axis-2 actuators. Pushbutton
switches corresponding to the two axes are provided on an external operation switch box, and these
switches are used to move the actuators to a desired position to grab and pick up dolls inside the
case.

Axis 2

Hand control unit

Axis 1

Hand

Load

Axis-1 movement
pushbutton switch

Axis-2 movement pushbutton switch

Advertising