Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 135

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Trigger Happy

137

which Chan, dazed by the blow, imagines his assailant
as different digitally generated characters from the
videogame itself, finally winning the fight in the virtual
world and so in the real one. Videogames repaid the
compliment with Tekken 3 (1998), which contains,
although the makers Namco explicitly deny this,
playable characters that look as if they might be heavily
influenced by Bruce Lee and Jackie Chan himself.


For their part, films have been very successful in

influencing the look of certain types of videogame. The
first great film tie-in (still only one of a handful today)
was the videogame Star Wars (1983), a
threedimensional space shoot-’em-up that abstracted
elements from certain battle scenes in the film and
turned them into simple game objectives. The most
impressive visual aspect of these action sequences in
the film was the shower of red and green laser bolts,
and it is these that were most easily translated into early
videogame graphics, while John Williams’s pompously
brilliant score, mixed with high-pitched R2–D2
wibbles, pumped from the arcade speakers. The game
did not replicate the movie, but stole those parts of the
movie (the action sequences) that could be

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