Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 313

Advertising
background image

Trigger Happy

315

signs about signs. The blob itself is an agreed symbol
for “power-up” according to Pac-Man’s game design,
but the power-up itself has no independent existence.
Funnily enough, this is one context in which a phrase
from postmodern theory is particularly appropriate: a
power-up is a “floating signifier.” The power-up’s
meaning consists entirely in a change of the potential
relations between the rest of the signs in the game over
a predefined period of time.

This sounds forbiddingly abstract, but it is a very

familiar paradigm in film, especially in science fiction
cinema. For example, during the finale of the film
Aliens, Ripley gets into a mechanical exoskeleton in the
ship’s loading bay in order to fight the beast more
effectively. She has acquired a power-up. Now the
relations of force between the heroine and her foe are
redefined. But the difference is that in Pac-Man, the
power-up is not an external tool or weapon but merely
an idea, a temporary enhancement of the character’s
own essence.

A power-up can also be a simple gift of more time:

an extra life. Now, Pac-Man gives you an extra life if
you reach a score of 10,000. So at certain times,
anything edible on the screen could become a powerup
if it pushed your score over the magical figure.

Advertising