Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 323

Advertising
background image

Trigger Happy

325

the sudden appearance of grenades flying toward us in
Time Crisis 2, and we “duck” by lifting our foot off a
pedal before they hit. The expansive exploration game
Shenmue, meanwhile, utilizes a “Quick-Time Event”
system for certain periods of gameplay, which in
contrast to the game’s breathtaking visual
sophistication is a revealingly crude instance of symbol
manipulation through time. This occurs, for instance,
when the hero is pursuing another character down a
crowded Hong Kong market street. At regular intervals
a symbol corresponding to one of the console buttons
will flash on the screen; if the player fails to hit the
corresponding control very quickly, his character will
trip over a cart of tomatoes and thus lose his quarry.

As the period of time in question expands from

tenths of a second to whole seconds, tactical timing
bleeds slowly into a second component of videogame
rhythm: strategic timing. A classic example of this is in
the shoot-’em-up Defender. The player’s basic weapon
is a laser. To shoot down alien craft and swoop to
rescue falling humans is a question of tactical timing.
But you also have a limited supply of “smart bombs,”
which instantly destroy everything in the screen area.
Now as you only have three of these precious devices

Advertising