Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 32

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Trigger Happy

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inner lives can only be investigated once we have a
more rounded view of what videogames actually are.

What does this novel sensual fusion really have in

common with films, with storytelling, or with painting?
Where do videogames fit in the development of leisure
technologies, of perspectival representation, of the
narrative arts? Where do videogames fit in the history
of play?

Playing videogames may or may not be “useful.”

That’s beside the point. This book is about their charm:
the life in them, and their life in us. Videogames are
fun, but just what kind of fun is it?

What does it mean to be Trigger Happy?

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