Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 408

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Trigger Happy

410

Shigeru Miyamoto’s wonderfully curious herding game
Pikmin (both on Nintendo’s GameCube), plus the long-
awaited release of Hideo Kojima’s extraordinary Metal
Gear Solid 2: Sons of Liberty, which enhanced all the
anti-realistic tricks of its precursor while pushing the
visual design into a breathtakingly stylized, quasi-
cinematic style, and expanding the player’s tactical
freedom even further.

But the relative rarity of such aesthetic invention by

the end of 2001 only served to emphasize that the
innovators and artists in this creative industry need to
find their own paths. And so this book’s challenge
remains the same. Videogames can only continue to
thrive and evolve into a truly revolutionary
entertainment medium as long as they concentrate on
what they do best: build us ever more coherent
constructions of ever more aesthetically wondrous
worlds.


London, November 2001

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