Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 19

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Trigger Happy

21

the Prodigy and Underworld clamoring to provide
tracks for the sequel. Sony had a PlayStation room built
in London superclub the Ministry of Sound, and got its
logo onto club flyers all over the country. Soon
PlayStation was happily associated with dance culture,
with enthusiastic support from early adopters such as
the band Massive Attack, who had bought theirs while
on tour in Japan. Control of the soundtrack to the third
game in the series, 1999’s Wip3out, was handed over to
superstar DJ Sasha, thus ensuring another soundtrack
cleverly poised between cutting-edge and mass-appeal
dance music.

Sony targeted the youth market with intelligent

aggression. During the 1995 Glastonbury Festival, they
distributed thousands of perforated cards adorned with
PlayStation logos, which could be torn up to make
convenient roaches for marijuana joints—or, as Sony
claimed, to dispose of chewing gum.

And then God created woman. Enter Lara

Croft, the pistol-toting, ponytailed, hotpants-
and-shadeswearing digital star of a
revolutionary 1996 game, Tomb Raider. Much
has been written about her. She has been on the
cover of The Face and the subject of countless
Sunday-supplement articles. The publisher of
Tomb Raider, Eidos, was named Britain’s most

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