Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 327

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Trigger Happy

329

Fig. 18. Resident Evil: a shocking moment (‰ 1997 Capcom)

built up—they also have temporal resolution, which

describes the fluidity or otherwise of the image’s
movement through time. Now if a videogame suffers
from “jerky” animation, in that there are too few frames
to the second, the player’s absorption into the
temporally based semiotic conversation will be injured;
it is analogous to having a conversation with a friend
who pauses briefly after every word he utters. Even
worse, in a high-speed driving or flying game, a low
temporal resolution is just not giving the player enough
information to make apt decisions. If you only

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