Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 27

Advertising
background image

Trigger Happy

29

Videogames are powerful, but they are nothing

without humans to play them. So the inner life of
videogames—how they work—is bound up with the
inner life of the player. And the player’s response to a
well-designed videogame is in part the same sort of
response he or she has to a film, or to a painting: it is an
aesthetic one.

Alain and FrÉdÉric Le Diberder, authors of an

excellent French book on videogames called L’Univers
des jeux vidÉo
, welcome this idea with open arms. They
already declare that the videogame is the “tenth art.”

3

Most people are not yet so progressive. But videogames
clearly have the potential to become an art form, even if
they are not there yet.

Here’s why. A videogame is put together by highly

talented artists and graphic designers, as well as
programmers, virtual architects and sonic engineers.
Increasingly, first-class graduates in computer science
from such universities as Cambridge and MIT are
moving into videogames rather than academic research;
there is also a large flow of animation talent
_________________

3 Tradition (since the Athenian Greeks and Confucian Chinese) has held
that there are six distinct arts: music, poetry, architecture, painting, dance
and sculpture. The Le Diberders add TV, movies and bandes dessinÉes
(graphic novels) to the list, and then declare the videogame the tenth.

Advertising