Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 147

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Trigger Happy

149

Fig. 6. Resident Evil 2: claustrophobic camera angles don’t
always help your battle against the undead (‰ Capcom/Virgin
Interactive Entertainment)

Here is an example from any standard television
commercial. A car turns a corner, coming toward the
viewer, seen from a helicopter’s altitude; in the next
shot our eyes are at fender level and a car is moving
away. Because we are culturally attuned to montage,
we automatically see this as the same car performing
one continuous movement. Yet it is easy to imagine
that a person who had never seen film or television

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