Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual

Page 270

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Trigger Happy

272

stylish businesswomen on their lunch hour, lean elderly
men in tatty suits dropping cigarette ash into the
machines’ integral ashtrays. Lined up in endless rows
like workers on a factory conveyor belt, the players are
nevertheless all alone, gazing intently at the machines
in front of them. The air is electric with a thunderous
clacking: the result of thousands upon thousands of
silver balls hitting each other in a mesmerizing dance.

The name Pachinko is supposedly derived from

pachi-pachi, a Japanese term describing the clicking of
small objects or the crackling of fire. The game is set
up vertically: behind a covering pane of glass, hundreds
of small pins are set perpendicularly into a board. When
the knob is turned, a stream of tiny silvercolored steel
balls shoots out of a funnel at the lower left-hand
corner, spraying up to the top and thence downwards,
where they bounce off the pins (thus making the
clattering noise). Lower down the board are a few
special slots; if a ball bounces off the pins in the right
way and falls into one of these, it sets off a
computerized slot-machine-style set of three “wheels.”
If these wheels come to rest at a desired combination,
the player wins something. What is the prize? Uh, more
tiny silver balls. They gush out of the bottom of

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