Start recording, Correcting wrong notes, Start recording! correcting wrong notes – Yamaha MOTIF XS7 EN User Manual

Page 35

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MOTIF XS Owner’s Manual

Step 4: Creating Your Original Song

35

Star

t Guide

Start Recording!

After completing recording setup above, press the [

F] (Play) button to start recording. Press the [F] (Play) button so that its

indicator flashes, then actually start recording after the count-in.

When you reach the end of the above notation, press the [

J] (Stop) button to stop recording. If you’ve played any wrong

notes, press the [

J] (Stop) button, then try recording again.

After recording the above melody to Track 1, set the REC TR to 2 in the Recording Setup display, then record the bass line
below to Track 2.

Correcting wrong notes

If you’ve played any wrong notes while recording and wish
to correct them, press the [EDIT] button from the Song Play
mode to go to the Song Edit mode. Song Edit lets you
clean up and edit data of already recorded Songs or insert
new data to the Songs.
Check for any mistakenly recorded or wrong events on the
Event List display of the Song Edit mode, then correct them
as needed.

1

Select the recorded Song then press the [EDIT]
button to enter the Song Edit mode.

The Event List display appears.

2

Select the track to be edited.

Press the Number button [1] or [2]. The list of the MIDI
events recorded in the previous section appears on the
display.

n Various MIDI events as well as note on/off data are shown

on the display if you operate controllers such as Pitch

Bend wheel, knobs and sliders while recording.

3

Use the Cursor buttons to move the cursor to
the location to be edited.

After confirming the location at which the wrong data is
recorded, use the Up/Down Cursor button to move the
cursor to the location, then use the Left/Right Cursor
button to move the cursor to the data type to be
corrected. If you recorded a wrong note data at the 2nd
note of the 3rd beat (“F” on the notation), move the
cursor to the location indicated MEAS (measure) = 002,
BEAT = 03 and CLOCK = 240. Then, move the cursor to
NOTE if you wish to correct the note data and move the
cursor to GATE if you wish to correct the gate time (note
length).

n Each key has a note name; for example, the lowest

(farthest left) key on the keyboard corresponds to C1 and

the highest (farthest right) key to C6. See page 10.

n The Song location at which you edit or input the event is

indicated by MEAS (measure), BEAT and CLOCK. A

quarter-note (one beat when the time signature is set to

“4/4”) consists of 480 divisions. The length of each note

(gate time) is indicated by Beat and Clock. For example,

001:000 is equivalent to the 4th note and 000:240 is

equivalent to 8th note.

4

Turn the data dial to edit the value.

The entire line of the edited event will start flashing. You
can also set the note directly from the keyboard, by
holding down the [SF6] KBD button and pressing the
desired note.

5

Press the [ENTER] button to actually enter the
edited data (the entire line of the edited event
will stop flashing).

Location

Notes

Gate

time

Velocity

Selected
track

Measure

Beat

Clock

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