A using anamator, Anamator overview, Using anamator – Watlow ANAWIN 2 User Manual

Page 121

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AnaWin User’s Guide A-1

A

Using AnaMator

This appendix explains how to use the AnaMator application to create
animations which you can add to your AnaWin custom overview
screens.

AnaMator Overview

AnaMator allows you to define animation objects using bitmap files
generated by third-party applications. Each animation object is
comprised of a series of up to 32 sequences, each of which consists of a
series of up to 32 frames. The following restrictions apply:

All bitmaps in an animation object must be the same size and an even

number of pixels in each dimension.

Each sequence in an animation object must have the same number of

frames.

Each animation object is tied to a specific user-defined variable. When
the variable = 1, then sequence 1 will play. When the variable = n, then
sequence n will play. Refer to “User Variables,” in Chapter 10, for
details about setting up user-defined variables.

You can define an unlimited number of animation objects. In addition,
AnaWin does not limit the number of animation objects you can use on
each custom overview screen; however, with complex custom
overviews and large animations, CPU speed and memory resources may
limit the number of animations you can use. Refer to “Design Custom
Overview,” in Chapter 10, for details about adding your animations to
custom overview screens.

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