Apple Final Cut Pro 7 User Manual

Page 385

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6

Choose a location and enter a name for the file.

Choose a save option.

Choose a place to save
the file.

If you wish, enter a name
for the file.

7

Choose an option for how you want to save the movie, then click Save.

Save normally: If you choose this option, QuickTime Player creates a reference movie

that points to the original folder of image files. No data is actually duplicated, so the
reference movie itself is very small, takes very little hard disk space, and is quick to
create. The resulting movie file is the same as a QuickTime movie file and can be
imported into Final Cut Pro just like any other QuickTime file.

Note: Since a reference movie needs the original source material for playback, if you
give this clip to someone else, you must give them the original image files as well.

Make movie self-contained: If you’re going to be giving this clip to someone else, the

easiest thing to do is to make it self-contained. This type of movie takes longer to save
and consumes more hard disk space than a reference movie. However, a self-contained
movie isn’t dependent on other files and is a better option for exchanging and archiving
files.

Because no compression is applied (other than any that may have been used in the
original image sequence files), the saved movie is uncompressed and may not play back
in real time. After you import the movie and edit it into a sequence, Final Cut Pro rerenders
this clip using the codec specified in your sequence settings.

Importing a Numbered Image Sequence into Final Cut Pro

You can import a numbered image sequence as a set of individual image files. This gives
you more flexibility because you have control over which files are imported and which
of those are then edited into your sequence.

To import image files from a numbered image sequence

1

Choose Final Cut Pro > User Preferences, then click the Editing tab.

2

Set the Still/Freeze Duration value to one frame (00:00:00:01).

3

Open the project where you want to import the files.

For more information, see

“Opening and Closing Projects.”

385

Chapter 26

Importing Media Files into Your Project

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