Canopen communication, Communication profile, Canopen message structure – Baumer G1-G2-G0-GE-GB-GXxxx User Manual

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Baumer IVO GmbH & Co. KG

21.11.12

Villingen-Schwenningen, Germany

4.3. CANopen communication


4.3.1. Communication profile

Communication between the network users and the Master (PC / Control) takes place by means of object
directories and objects. The objects are addressed via a 16 bit index. The CANopen communication profile
DS 301 standardizes the various communication objects. They are accordingly divided into several groups:
• Process data objects PDO for real time transmission of process data
• Service data objects SDO for read/write access to the object directory
• Objects for synchronization and error display of CAN users:

SYNC object (synchronization object) for synchronization of network users

EMCY object (emergency object) for error display of a device or its peripherals

• Network management NMT for initialization and network control
• Layer Setting Services LSS for configuration by means of serial numbers, revision numbers etc. in the
middle of an existing network

4.3.2. CANopen message structure

The first part of a message is the COB ID (Identifier).
Structure of the 11-bit COB ID :

Function code

Node ID

4-bit function code

7-bit node ID


The function code provides information on the type of message and priority
The lower the COB ID, the higher the priority of the message

Broadcast messages:

Function code

COB ID

NMT

0

SYNC

80h


Peer to peer messages:

Function code

COB ID

Emergency

80h + Node ID

PDO1 (tx)

1)

180h + Node ID

PDO2 (tx)

1)

280h + Node ID

SDO (tx)

1)

580h + Node ID

SDO (rx)

1)

600h + Node ID

Heartbeat

700h + Node ID

LSS (tx)

1)

7E4h

LSS (rx)

1)

7E5h

1): (tx) and (rx) from the viewpoint of the encoder



The node ID can be freely selected by means of the CANopen bus between 1 and 127 (if encoder = 0). The
encoders are supplied with the Node ID 1.
This can be changed with the service data object 2101h or using LSS.

A CAN telegram is made up of the COB ID and up to 8 bytes of data:

COB ID DLC

Byte 1

Byte 2

Byte 3

Byte 4

Byte 5

Byte 6

Byte 7

Byte 8

Xxx

x

xx

xx

xx

xx

xx

xx

xx

xx


The precise telegram is outlined in more detail at a later point.

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