PRG Mbox Remote Manual 3.9 User Manual

Page 95

Advertising
background image

MBOX

®

REMOTE USER MANUAL

89

Profile Level properties:

+

Profile Name - the profile name used by patched fixtures (for the referencing model). Note that this is not the
same as the name of a patched fixture!

+

Level - overall level mastering. (This value can’t be changed live, only by editing the fixture.)

+

Mask - property that allows the fixture’s color output to be forced to zero when the correct control values are sent.
(This is intended for use with CMY fixtures when HTP merging.)

+

Refresh - specifies how many updates per second this fixture will deliver to the pixel mapping engine.

+

Slew - the minimum time allowed for a change from no level to full level. This is intended to slow down the speed
of changes when the receiving fixture can’t move fast enough, or might be damaged by rapid changes.

+

Rotation - sets fixture rotation. This is strictly a fixture-level property (not a profile-level property), but it can be
assigned when making a profile so as assign a default rotation to a fixture profile whenever it is placed.

Pixel Data properties:

+

Total Channels - the total number of channels that the fixture uses. This number may be more than just the
channels required for color control (for example, pan, tilt, and iris). The number must be greater than or equal to:
the number of pixels per row times the number of pixels per column times the number of channels per pixel for
the selected pixel type. If this number is greater than the total channels required by the pixels in the fixture, the
additional channels will have an output level of zero unless additional pixels are added (Parked Pixels or
otherwise).

-

For example, if you select an RGB pixel that uses three channels per pixel, and then create a fixture that is 5
pixels per row and 3 pixels per column, the math would be (5 x 3) x 3 = 15 x 3 = 45. So the total channels for
this fixture needs to be 45 or higher.

-

If the total number of channels is greater than the number of channels used for patched pixels in the fixture, a
warning message will be displayed when the fixture profile is saved. The message will note which extra
channels will have an output level of zero.

+

Pixel Type - one of the available pixel types to base the fixture upon. For example, RGB, CMY, Luma.

+

Fixture Width/Height - the width and height of the fixture in context sub-rectangles.

+

Pixels per Row/Column - the number of horizontal and vertical pixels in the fixture. These numbers, together with
the Fixture Width and Height, will determine the initial spacing of the pixels within the fixture’s footprint.

+

Pixel Shape - circular or rectangular. The shape is viewable in the editor and the previsualization, but has no effect
on actual output.

+

Pixel Fill - size of the pixels as a percentage of the size of the context sub-rectangle. This is viewable in the editor
and the previsualization, but has no effect on actual output.

+

Pixel Sequencing - the addressing order of the pixels in the fixture. This can start at any corner and proceed
through the pixels of the fixture in a vertical or horizontal fashion, using a linear or zigzag path.

To create a new fixture:

Step

1. At Fixture Profile pop-up menu, select Create New Profile. The Create Fixture Profile window will open.

Step

2. At Create Fixture Profile window, enter necessary values/properties for the fixture profile. (Refer to the

explanations and guidelines above.)

Advertising