Lexibook CG1400 User Manual

Page 32

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31

On level 2, the computer makes a lot of mistakes as well, but it never moves a

piece to a square where it could be captured by a pawn on the next move.

On level 3 the computer only makes a few mistakes per game.

On level 4, the computer generally only makes one mistake per game when it

moves its Queen to a square where she could be captured in the next move.

On level 5, the computer allows a few forks and check threats, but will not

sacrifice any chessmen.

On these 5 levels, the computer reacts almost instantly.

Levels 6 to 13 offer a delayed response time of between 5 seconds and 2 hours

per move. These levels are aimed at more experienced beginners. Level 6 is a

blitz level (5 seconds per move), level 8 is a fast game level (30 seconds per

move) and level 10 is a championship level (3 minutes per move). The delays

indicated are average and approximate times. The computer will think longer

over difficult cases and shorter over simple moves and at the end of the game.

As the computer is able to think while you are making your move, if it has

anticipated the move you make, it can react almost immediately. It also reacts
immediately when it uses a move from the opening library.

Level 14 is an analysis level, which analyses the position of the pieces for

about 24 hours or until stop its analysis by pressing the MOVE button (see
paragraph XVII).

Level 15 is a CHECKMATE level designed to resolve checkmate problems

(see paragraph XI).

Level 0 is a MULTI MOVE level, which allows two people to play against

each other while the computer acts as referee by verifying that the moves are
legal.

The computer also has 4 different game settings:

• In NORMAL mode, the computer does not favour either the defensive or

offensive mode.

• In AGGRESSIVE mode, the computer plays the game on the offensive and

avoids surrendering pieces as much as possible.

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