Loading a shading image out of the camera, Chapter – ALLIED Vision Technologies Marlin F-201 User Manual

Page 89

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Description of the data path

MARLIN Technical Manual V2.4.0

89

Loading a shading image out of the camera

GPDATA_BUFFER is used to load a shading image out of the camera. Because
the size of a shading image is larger than GPDATA_BUFFER, input must be
handled in several steps: It is recommended that block reads are used to read
a block of n bytes with one command out of the GPDATA_BUFFER. With firm-
ware 3.03 it is possible to read quadlets directly out of the buffer, but this
takes much more time.

Figure 46: Uploading shading image to host

Note

L

Configuration

To configure this feature in an advanced register: See

Table 108: Advanced register: Shading

on page 214.

For information on GPDATA_BUFFER: See Chapter

GPDATA_BUFFER

on page 235.

Query Limits from

Register:

SHDG_INFO and

GPDATA_INFO

Set EnableMemRD

to true (1)

Set AddrOffset to 0

Read n databytes

of

GPDATA_BUFFER

Increase

AddrOffset by n

bytes

Check

EnableMemRD for

no change

Repeat Steps until

all data is read

Set EnableMemRD

to false (0)

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