Loading a shading image into the camera, Chapter – ALLIED Vision Technologies Marlin F-201 User Manual

Page 90

Advertising
background image

Description of the data path

MARLIN Technical Manual V2.4.0

90

Loading a shading image into the camera

GPDATA_BUFFER is used to load a shading image into the camera. Because
the size of a shading image is larger than GPDATA_BUFFER, input must be
handled in several steps: It is recommended that block writes are used to
write a block of n bytes with one command into the GPDATA_BUFFER. With
firmware 3.03 it is possible to write quadlets directly into the buffer, but this
takes much more time.

Figure 47: Loading the shading reference image

Note

L

Configuration

To configure this feature in an advanced register: See

Table 108: Advanced register: Shading

on page 214.

For information on GPDATA_BUFFER: See Chapter

GPDATA_BUFFER

on page 235.

Query Limits from

Register:

SHDG_INFO and

GPDATA_INFO

Set EnableMemWR

to true (1)

Set AddrOffset to 0

Write n databytes

in

GPDATA_BUFFER

Increase

AddrOffset by n

bytes

Check

EnableMemWR for

no change

Repeat Steps until

all data is written

Set EnableMemWR

to false (0)

Advertising
This manual is related to the following products: