King arthur, Chapter 6, Some special chess moves – Excalibur electronic 915-W User Manual

Page 11

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6.1

Capturing

To win at chess, you’ve got to

know how to take your oppo-

nent’s men! Capturing men while

playing your King Arthur is

really the same process as mov-

ing, except, of course, the cap-

tured piece has to be removed.

To capture one of King Arthur’s

pieces, simply lift your piece off

its

FROM

square, pressing the

square to properly register the

move. Then lift the piece being

captured off the

TO

square, and

set your piece down on the

TO

square, pressing the square. Set

the captured piece aside, off the

board.

When King Arthur displays

his move and there is one of

your pieces on his

TO

square, he

knows he’s capturing that piece.

Follow the normal procedure:

Lift his piece off the

FROM

square, pressing the square. Lift

your piece from King Arthur’s

TO

square, and then set King

Arthur’s piece down on its

TO

square, pressing the square. Set

the captured piece off the board.

6.2

Castling

Castling is a special and

important move in chess. It

whisks the king away to safety

while getting the rook into the

game. Castling while playing

King Arthur is just like moving

any other piece, except that in

castling, you move two pieces,

and you have to move the king

first.

Whether you’re castling king-

side or queenside, first move

21

ENGLISH

happens, you can push the

THREAT

key, and King Arthur

will flash the threatening move.

Draw
Messages

5.5

Draw

When King Arthur recognizes

that a three-fold repetition of the

position has occurred, he will

display “DRAW.” Additionally,

when King Arthur recognizes

that 50 moves have been played

without exchanges or pawn

moves, he will display

“DRAW.” In either case, you

can accept the draw or ignore it

by continuing to play.

5.6

Stalemate

When either opponent has

been stalemated, “STALE” will

be displayed. (Stalemate occurs

when one of the players has no

legal moves but is not in check.

Stalemate is one of the ways a

game can be drawn.)

Game-ending
Messages

5.7

Forced checkmates

King Arthur will announce

when he can force a mate-in-two

(“MAtE2”) or a mate-in-three

(“MAtE3”). He will display

“MatE,” along with “+” when

executing a checkmate.

5.8

Other checkmates

When you checkmate King

Arthur, he will display “LOSE.”

When you want to claim a win,

draw, or want to resign—press

the

NEW GAME

key.

It’s useful to focus on four

chess moves—capturing, cast-

ling, promoting pawns, and en

passant—to make sure you

understand how to operate your

King Arthur when employing

these moves. If you need a fuller

explanation of the chess moves

themselves, please see the US

Chess Federation’s “Let’s Play

Chess” brochure enclosed with

your King Arthur.

20

ENGLISH

KING ARTHUR

CHAPTER 6:

SOME SPECIAL

CHESS MOVES

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