English – Excalibur electronic 915-W User Manual

Page 16

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preference for attack at all costs, and

Anderssen was one of the most ingenious

attackers of all time. After 18. Bd6, he gives

away both of his rooks and his queen! In the

final position, his tiny force is deployed in

just the right way to bring the complete Black

army to its knees.

2. Adolf Anderssen vs. J. Dufresne,

Berlin, 1852

Again we see Anderssen bamboozling his

opponent. The game starts as an Evan's

Gambit, a form of the Giuoco Piano. White's

19th move, Rad1!! is one of the most cele-

brated in the history of the game. With his

reply, … Qxf3, Black actually wins a knight

and threatens mate. You'd think that would

be enough! But Anderssen follows with a

rook and queen sacrifice that forces check-

mate in a shower of brilliant blows. This

classic is known as the "Evergreen Game."

3. Paul Morphy vs. Duke Karl

& Count Isouard, Paris, 1858

While in Paris at the opera, the brilliant,

unofficial world champion from New

Orleans plays an offhand game against two

noblemen. In this case, we're sure it was over

before the fat lady sang! In a Philidor

Defense, the team of two played a weak 3.

… Bg5 that left Morphy with superior devel-

opment (more of his pieces are deployed)

and the bishop pair (two bishops against a

bishop and knight). These two important

advantages were all Morphy needed. After

Black wastes even more time with another

pawn move, 9. … b5?, Morphy hits the duo

with a series of brilliant sacrifices to mate.

Victory of mind over material is the poetry

of chess.

4.Wilhelm Steinitz vs. Kurt von

Bardeleben, Hastings, 1895

Wilhelm Steinitz, the first official world

champion, begins this game as a Giuoco

Piano. He maneuvers deftly to keep his

opponent from castling into safety. Then he

sacrifices his pawn on d5 so that he can

make the square available for his knight. But

the most brilliant move of the game is 22.

Rxe7+. At first glance, it simply looks like a

blunder. All of White's pieces are attacked,

and if Black wasn't in check, he could play

… Rxc1+ with mate next. But if Black can't

take the rook—with either his king or

queen—he loses in all variations. And by not

taking it, he is eventually mated anyway. If

you're interested in these complex lines, you

can find a complete explanation of this clas-

sic game in many books.

5. Alexander Alekhine vs.

O. Tenner, Cologne, 1911

World Champion Alekhine was a chess

fanatic (he even named his cat "Chess") and

one of the greatest attacking players of all

time. Here he plays the unusual Bishop's

Opening and seems to be developing quietly.

Black even appears to be getting a good

game just at the time Alekhine is able to play

the swashbuckling 11. Nxe5, allowing Black

to capture his queen. Black's king is forced

to march to the center of the board, an

unhealthy spot for a monarch when so many

pieces are still on the board, where he is

mated. It's important to understand that such

sacrifices don't just happen illogically.

White's pieces again had a dominating com-

mand of the board, and Black allowed

White's pressure on f7, Black's most sensi-

tive defensive square when he hasn't castled,

to build into an explosion.

6. Gaudersen vs. Paul, Melbourne, 1928

This "miniature" of only 15 moves, starts off

as a French Defense in which White plays

the Advance Variation, placing his pawns on

d4 and e5. Black's 8th move, castling, was in

this case a blunder because his kingside is

attacked by many pieces and not effectively

defended. White's sparkling 9. Bxh7+ is an

example of a bishop sacrifice that's hap-

pened so often it has a name—the "Greek

Gift." White's 14. Nxe6+ is an example of a

discovered check, the dive bomber of the

chessboard. White's amusing 15th move is a

very rare example of checkmate with the en

passant capture.

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ENGLISH

the world’s most brilliant

games!)

To access this feature, at the

beginning of a game, press

MODE

until “GA ME” is dis-

played. Then press > until the

number of the great game (see

list below) you want to see is

displayed in the upper left of the

display. (You can use < to

“loop” backward in the list. For

example, if you want to select

Great Game 15, it’s faster to use

the < key.)

Along with the game number,

you will see the position of the

game after the first two moves

were played. King Arthur will

automatically give you the win-

ning side. Make the best move

you find!

King Arthur will give you

points for each correct move

that you make. The display will

show your total great-game

score in two digits (zero at the

start) on the left. On the right,

the display also shows the

amount of points you will win if

you play the correct next great-

game move.

If you don’t play the correct

great-game move, an error buzz

will sound, the incorrect move

will NOT be played, and the

points for this move will be

divided in half. If the bonus goes

to zero, the correct move will

automatically flash. Most moves

start with 4 bonus points, but

some brilliant moves start with 8

points.

These famous games by some

of the most brilliant chess mas-

ters of all time can be found,

along with full explanations of

the reasoning behind the bril-

liant moves, in many books on

chess.

The numbers, players, loca-

tions, and dates of the great

games are given below, along

with a brief explanation of each

game by popular chess writer Al

Lawrence. (All game explana-

tions are ©2000, 2003, 2006 by

Al Lawrence; all rights

reserved.)

1. Adolf Anderssen vs. Lionel

Kieseritsky, London, 1851

This marvelous attacking game, a King's

Gambit, is widely known as "The Immortal

Game." Both players show the 19th-century

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