Excalibur electronic 915-W User Manual

Page 5

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board for him. Follow the same

two-step procedure you did

while registering your own

move—gently pushing on the

TO

and

FROM

squares and listening

for the confirming tones. You’re

already playing a game! Enjoy

the contest.

1.6

Putting

a game “on hold”

Want to stop for a phone call,

or even a weekend trip? Any

time it’s your move and you

wish to stop playing for a while,

just press the

OFF

/

SAVE

key.

King Arthur will switch off and

go into a sleep mode. He will

remember the last position,

including the elapsed time, as

long as you do not interrupt the

power supply—for example, by

removing the batteries. To

resume play, just press the

ON

/

CLEAR

key. A word of warn-

ing—your memory of the game

in progress may get a bit vague,

but King Arthur will remember

the game perfectly! If you’ve

put the pieces safely away in

their compartment during your

break, or they may have been

disturbed, just use the display to

help you correctly set the pieces

back up. If you do want to clear

the current game at any time,

just press

NEW GAME

.

step process—registering the

FROM

square and then register-

ing the

TO

square.

Lift the piece or pawn you

want to move. (Moving the

pawn in front of either your king

or queen ahead two squares for-

ward is a great first move for

White.) Press the edge of the

piece’s base down gently on the

center of its

FROM

square. You’ll

hear a beep, and King Arthur

will display the

FROM

square—

for example “E2.” Then press

the edge of the piece down gen-

tly on the square you want to

move it to—for example, “E4.”

King Arthur will beep again,

confirming that he has regis-

tered your move. Place the piece

gently on its new square. (Some

players like to push the squares

with their forefinger while hold-

ing the piece in the rest of the

fingers of the same hand.)

1.5

Moving King Arthur’s piece

you’ve got a game going!

You’ll notice that King Arthur

almost immediately displays his

response to your move. King

Arthur decides on his own

move, of course, and lets you

know what it is by displaying it

at the top of the LCD board. For

example, if you play 1. E2-E4,

he may respond E7-E5. But you

need to move the piece on the

ENGLISH

ENGLISH

I

F YOU MAKE AN ILLEGAL MOVE

, K

ING

A

RTHUR WILL SOUND A LOWER TONE AND

DISPLAY THE

TO

AND

FROM

SQUARES NECESSARY TO MOVE THE PIECE BACK TO

ITS PREVIOUS SQUARE

. W

HEN THIS HAPPENS

,

YOU MUST FOLLOW THE STANDARD

PROCEDURE OF PUSHING ON THE

FROM

AND

TO

SQUARES TO GET THE PIECE

BACK IN ITS PREVIOUS POSITION

. T

HEN MAKE A LEGAL MOVE

.

To register your move properly, press the

side of the piece’s base gently down on

the center of the FROM square, and then

on the center of the TO square.

I

N BETWEEN MOVES

, K

ING

A

RTHUR WILL DISPLAY THE TIME TAKEN FOR

EACH MOVE AND THE NUMBER OF THE MOVE

.

K

ING

A

RTHUR

S DISPLAY WILL ALWAYS SHOW THE CORRECT

POSITION AS

K

ING

A

RTHUR

SEES

IT

. I

T

S A GOOD IDEA

OCCASIONALLY TO COMPARE THE POSITION IN HIS

HEAD

TO THE ONE ON THE BOARD

.

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