Furuno GP-3500 User Manual

Page 96

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7. NAVIGATION

7-4

Navigating to quick route

1. Referring to page 7-1 for the procedure, set SET GO TO METHOD to “2. 35

POINT.”

2. Press the [DISP] key, and then select the PLOTTER NAV INFO 1 or PILOT

NAV INFO 1 display.

3. Press the [DISP] key. If the cursor is not displayed, press the [CURSOR

ON/OFF] key to display it.

4. Press the [GOTO] key to show the following window.

PRESS KNOB TO SET QUICK POINT IN QUICK ROUTE. PRESS KNOB

TWICE TO START NAVIGATION.

PRESS CLEAR KEY TO DELETE THE PREVIOUS QUICK POINT.

Waypoint name appears here.

Operation guidance

5. Operate the trackball to place the cursor on an existing waypoint or a new

location.

6. Press the [ENTER] knob.

When selecting a new location, “QP<01>” appears at the cursor position.

7. Repeat steps 5 and 6 to complete the route.

Maximum 35 points can be entered. To erase last-entered waypoint, press the
[CLEAR] key.

8. After entering all waypoints, press the [ENTER] knob twice.

A light-blue line connects between own ship and the first quick point of the route,
and green lines connect between other quick points. They show the shortest
course to destination. Arrows on the line show the direction to follow the route.
Range and bearing from own ship to the first destination appear at the top of
screen. The unit saves the points as a route, under the name “Q<RTE (Quick
Route).”

Note 1: Each time a quick route is entered, previous quick route is written over.

When entering a new quick waypoint, QP<01> are removed from the
Q<RTE.

Note 2: If range and bearing from own ship to the first destination do not appear

on the screen, refer to paragraph 9.6.2.

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