The object editor pane, The messages pane, 3 the object editor pane – Nematron Pointe Controller User Manual

Page 112: 4 the messages pane

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Chapter 5: Developing Controller Programs

Pointe Controller User Guide

110

structure. You can then access each block's properties through a floating Block
Properties box.

NOTE: You can hide/show this pane by clicking the Project Workspace
button in the

toolbar

. You can also adjust its size by dragging the right and

bottom edges of the pane.

5.2.3 The Object Editor pane

The object editor pane is a multi-function area that takes up most of the

framework editor

. When you do not have any objects open, the pane is an empty

grey space. When you select an object (i.e., a Flow Chart, a Ladder Diagram, or a
Logic Memory data table) from the

project workspace

and open it for editing,

that object’s editor window appears in the pane.

Each object editor window — including its layout and toolbar — is specific to its
corresponding object type. For more information, see also:

Defining variables in Logic Memory [page 113]

Navigating the Flow Chart editor [page 132]

Navigating the Ladder Diagram editor [page 163]

5.2.4 The Messages pane

The message pane is located at the bottom of the main

framework editor

window

. It displays the progress and error messages that are generated when you

check the integrity of your project or build it as a runtime program.

NOTE: You can adjust the size of the pane — or even hide it completely — by
dragging the top edge of the pane up and down.

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