Chorus, Reverb, Chorus reverb – Boss Audio Systems Boss CDSM AMP EFFECTS PROCESSOR GT-100 User Manual

Page 20: Modulate, Effect

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EFFECT

20

MODULATE

Parameter

Value

Explanation

MOD RATE

0–100

Adjusts the modulation rate of the delay

sound .

MOD DEPTH

0–100

Adjusts the modulation depth of the delay

sound .

CHORUS

In this effect, a slightly detuned sound is added to the original sound to

add depth and breadth .

Parameter

Value

Explanation

CHORUS ON/

OFF

OFF, ON

Turns this effect on/off .

MODE

Selection for the chorus mode .

MONO

This chorus effect outputs the same sound

from both L channel and R channel .

STEREO 1

This is a stereo chorus effect that adds

different chorus sounds to L channel and R

channel .

STEREO 2

This stereo chorus uses spatial synthesis, with

the direct sound output in the L channel and

the effect sound output in the R channel .

RATE

0–100,
BPM –

Adjusts the rate of the chorus effect .

* When set to BPM, the value of each

parameter will be set according to the

value of the “MASTER BPM” specified for

each patch . This makes it easier to achieve

effect sound settings that match the tempo

of the song .

* If, due to the tempo, the time is longer than

the range of allowable settings, it is then

synchronized to a period either 1/2 or 1/4

of that time .

DEPTH

0–100

Adjusts the depth of the chorus effect .

* To use it for doubling effect, set the value

to 0 .

EFFECT LEVEL 0–100

Adjusts the volume of the effect sound .

PRE DELAY

0 .0 ms–40 .0 ms

Adjusts the time needed for the effect sound

to be output after the direct sound has been

output . By setting a longer pre delay time,

you can obtain an effect that sounds like

more than one sound is being played at the

same time (doubling effect) .

LOW CUT

FLAT, 20 Hz–800 Hz

This sets the frequency at which the low

cut filter begins to take effect . When “Flat” is

selected, the low cut filter will have no effect .

HIGH CUT

630 Hz–12 .5 kHz,

FLAT

This sets the frequency at which the high

cut filter begins to take effect . When “Flat”

is selected, the high cut filter will have no

effect .

REVERB

This effect adds reverberation to the sound .

Parameter

Value

Explanation

REVERB ON/

OFF

OFF, ON

Turns this effect on/off .

TYPE

This selects the reverb type . Various different simulations of space

are offered .

AMBIENC

(AMBIENCE)

Simulates an ambience mic (off-mic, placed

at a distance from the sound source) used in

recording and other applications . Rather than

emphasizing the reverberation, this reverb

is used to produce a sense of openness and

depth .

ROOM

Simulates the reverberation in a small room .

Provides warm reverberations .

HALL 1

Simulates the reverberation in a concert hall .

Provides clear and spacious reverberations .

HALL 2

Simulates the reverberation in a concert hall .

Provides mild reverberations .

PLATE

Simulates plate reverberation (a reverb unit

that uses the vibration of a metallic plate) .

Provides a metallic sound with a distinct

upper range .

SPRING

This simulates the sound of a guitar amp’s

built-in spring reverb .

MOD (MODULATE)

This reverb adds the wavering sound found

in hall reverb to provide an extremely

pleasant reverb sound .

REV TIME

0 .1 s–10 .0 s

Adjusts the length (time) of reverberation .

PRE DELAY

0 ms–500 ms

Adjusts the time until the reverb sound

appears .

EFFECT LEVEL 0–100

Adjusts the volume of the reverb sound .

LOW CUT

FLAT, 20 Hz–800 Hz

This sets the frequency at which the low

cut filter begins to take effect . When “Flat” is

selected, the low cut filter will have no effect .

HIGH CUT

630 Hz–12 .5 kHz,

FLAT

This sets the frequency at which the high

cut filter begins to take effect . When “Flat”

is selected, the high cut filter will have no

effect .

DENSITY

0–10

Adjusts the density of the reverb sound .

DIRECT MIX

0–100

Adjusts the volume of the direct sound .

SPRING SENS
(TYPE =

SPRING only)

0–100

Adjusts the sensitivity of the spring effect .

When the value is set higher, the effect is

obtained even with a weak picking .

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