Match frame positioning, Match frame from player to timeline, Figure 493 – Grass Valley EDIUS v.5.1 User Manual

Page 439

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EDIUS — User Reference Guide

439

Timeline Playback

Figure 493. Cursor Positioned at Entered Timecode

Match Frame Positioning

Match frame positioning acquires the timecode of the frame displayed in
the Player or Recorder and jumps to that same timecode position on the
Timeline (Recorder) or Player.

An example of the use of this feature would be switching, without any
interruption in video or audio, from a frame in the video of an interview to
the same frame in another video of the interview that may have been
recorded from a different angle.

Note

Match frame functions are available even when the source is on an external
video deck.

In order to use this function, the

Match frame - Player > Recorder

button must

be added to the Player, or the

Display Master Clip

button must be added to the

Timeline or Recorder as it does not appear by default. See Button Settings

on

page 154

for more information on adding buttons.

Once the button(s) have been added, the feature may be used as explained
below.

Match Frame from Player to Timeline

To move to the same frame in the Timeline (Recorder) as the current frame
in the Player, do the following:

1.

Play a clip in the Player and locate the frame to which you wish to jump
on the Timeline.

2.

Click the

Match frame - Player > Recorder

button (highlighted in blue in

Figure 494

) on the Player.

Note

Pressing the [CTRL]+[F] keys on the keyboard will also invoke this function.

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