Rehearsal for auto punch in/out, Mr-8mkii owner’s manual (punch in/out), The " " icon is now shown on the screen – Fostex MR-8MKII User Manual

Page 57: How to make auto punch in/out mode active, Lighting

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57

MR-8mkII Owner’s Manual (Punch in/out)

After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.

<Tip>:

You can immediately locate to the

punch-in point by pressing the [LOCATE
A/IN] key. Therefore, by pressing the [LO-
CATE A/IN] key, followed by the [RE-
WIND] key then the [STOP] key, you can
easily locate to the point before the
punch-in point.

1)

Locate the recorder to the point before the punch-
in point (or the beginning of the song).

4)

Press the [PLAY] key.

The recorder starts punch in/out rehearsal.
The "

" icon on the display changes

to the "

" icon.

2)

Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.

3)

Press the [AUTO PUNCH] key to make the auto
punch mode active.

The "

" icon is now shown on the

screen.

Lighting

<Note>:

By using the loop function when

rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the MR-
8mkII. See page 48 for details about the loop
function.

5)

After the punch-out point is passed, locate the
recorder back to the beginning position.

In the rehearsal mode, the recorder automati-
cally switches the monitor of the armed track
from "repro" to "input" at the punch-in point,
but actual recording is not made (the [RECORD]
key flashes while "

" is shown on the

display.
By repeating the operation above, you can prac-
tice auto in/out operation as many times as
you like.

MAX

MIN

MAX

MIN

REC SELECT

1

2

3

4

5/6

7/8

MASTER

R

L

PAN

L

R

L

R

L

R

0

10

EFFECT SEND

10

0

10

0

10

0

BRIT STACK

US METAL

60'S COMBO

MIC

TUBE

CONDENSER

DYNAMIC

INPUT A

LINE

MIC

MIN

MAX

LINE

MIC

DISTORTION

GUITAR

UNBAL

BAL

UNBAL

/GUITAR

PEAK

TRIM

TRIM

BAL

INPUT A

INPUT B

PHONES VOL

L

ST OUT

R

2

PHONES

1

MIN

MAX

EFFECT

REVERB/DELAY TIME

MIN

MAX

HALL

ROOM

PLATE

DELAY

LOCATE REC END

A-B PLAY

LOCATE ABS ZERO

DELETE

+-_0

YZ9

VWX8

STU7

PLAY

STOP

RECORD

REWIND

F FWD

PQR6

UNDO/REDO

PLAY MODE

STORE

A / IN

B / OUT

LOCATE

MNO5

JKL4

BRIGHT

NATURAL

POWERFUL

MENU/ENTER

MASTERING

GHI3

DEF2

ABC1

7/8

WAV FILE

STEREO

1-4
1-6

NEW
SONG

1-8

GUIDE

RHYTHM

CONTRAST

TIME BASE

SELECT

BOUNCE

INPUT A SELECT

AUTO PUNCH

5/6
7/8

AMP SIMULATION

MIC SIMULATION

PEAK

PQR6

AUTO PUNCH

<How to make auto punch in/out mode active>

Rehearsal for auto punch in/out

Pressing the [AUTO
PUNCH] key switches
the auto punch in/out
mode on or off.
Each press of the
[AUTO PUNCH] key
turns on or off the indi-
cator.

Punch-in point

Punch-out point

Playback

Input monitor

Playback

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