Actual auto punch in/out – Fostex MR-8MKII User Manual

Page 58

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MR-8mkII Owner’s Manual (Punch in/out)

58

After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.

1)

Locate the recorder to the point before the punch-
in point.

2)

Make sure that "AUTO PUNCH" is shown on the
screen (i.e. the auto punch mode is active).

If it is not shown, press the [AUTO PUNCH] key.

3)

Press the [RECORD] key while holding down the
[PLAY] key.

The recorder starts executing actual punch in/
out operation. The "

" icon on the

display changes to the "

" icon.

Unlike the rehearsal, the recorder
automatically starts recording when it reaches
the punch-in point, then automatically stops
recording and exits the auto punch mode at
the punch-out point.

<Note>:

You can cancel the auto punch in/

out recording you made by pressing the
[UNDO/REDO] key.

<Note>:

In addition to the punch in/out func-

tion, the MR-8mkII allows you to edit the re-
corded material using the following editing
functions.

• Deleting the whole data on the desired

track (using the "Erase Track" menu item).
See page 96.

• Copying all data on a track and pasting it

to another track (using the "Copy Paste
Track" menu item). See page 97.

• Moving the desired track data to the other

track(s) (using the "Move Track" menu
item). See page 99.

• Exchanging all track data between tracks

(using the "Change Track" menu item). See
page 101.

• Deleting the desired part (using the "Erase

Part" menu item). See page 105.

• Pasting the desired part(s) to the other

track(s) (using the "Copy Paste Part" menu
item or the "Copy Part" and "Paste Part"
menu items). See pages 106 and 108.

• Moving the desired part(s) to the other

track(s) (using the "Move Part" menu item).
See page 111.

• Exchanging parts between tracks (using the

"Change Part" menu item). See page 113.

<About "part">

A "part" is defined as audio data between
the "LOCATE A" and "LOCATE B" points.
Therefore, you have to set the "LOCATE
A" and "LOCATE B" points when editing a
"part".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LO-
CATE B" points.

Actual auto punch in/out

Punch out point

Playback

Recording

Playback

Punch in point

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