Lexibook GT2000 User Manual

Page 11

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11

English

7. SAVING THE COORDINATES OF YOUR SHIPS

1. The screen displays the maximum number of ships that you can choose.

. Use the or key to select the first vessel that you wish to save.

. Press ENTER to confirm. Then, save the coordinates of one end of the
vessel. “A0” appears on screen and the letter ‘A’ will be blinking. To change
and select another letter, use the or key, then press ENTER .
Now, the number ‘0’ is blinking. Follow the same method you used to save the
letter, and select the number corresponding to the extremity of the vessel to be
located. Press ENTER to save it.

4. At last, save the coordinates of the other end of the vessel. A sound effect will
confirm that the vessel has been properly saved.

5. The screen will now indicate which vessels you can still save. Choose the
next ship and save its coordinates as you did in steps  and 4. You can
press to cancel the selection of the previous vessel. Press again to
cancel the previous vessel and so on.

6. You can choose to use only 1, ,  or 4 vessels. To do so, press the button
after having saved the coordinates of at least one vessel. Why is it interesting
to play with less than 5 ships? If you play with less than 5 vessels you can use
different strategies to hide your ships and search for your opponent’s ships.

7. Once you saved the coordinates of all 5 ships or you press , the game will
move automatically to the next stage:
- In 1-player mode, the game will start automatically.
- In -player mode, it is the turn of player  to save the coordinates of his fleet.
The game will automatically start when the two fleets have been saved.

Note: player  must save the same number of vessels as player 1.

( cases)

( cases)

(4-dots ship)

(5 cases)

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