Animated textures, Using animated textures (animations) – PRG Mbox Designer Manual 3.9 User Manual

Page 102

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94

MBOX

®

MEDIA SERVER USER MANUAL

ANIMATED TEXTURES

Using Animated Textures (Animations)

Animated Textures are found in folder 248 of the

Media

folder. They are similar to the Animated Gobos in the

Models

folder, but are controlled differently and cannot have a texture (movie, still image, etc.) applied to them. Each animated
texture has white areas and transparent areas. The white areas can be colored using the RGB controls on the layer.
The layer’s movie playback controls are retasked to set the parameters for the animation – speed, direction, etc.

Playback Controls:

+

In Point – thickness of objects (lines, rays, etc.). A value of 0 gives a default thickness.

+

Out Point - number of objects. A value of 65535 gives a default number of objects.

+

PlaySpeed - speed and direction control. A value of 127 equals no movement.

+

Frame Blending - decay. A value of 0 equals no decay, 255 is full decay.

+

PlayMode – see chart below.

For a complete channel map, refer to

"Play Mode"

on page 188.

PlayMode

Radar_Texture (248.001)

Stripe_Texture (248.002)

FWD Loop

Sweep

Left-Right scroll

REV Loop

Bounce

Bounce

FWD Once

Once

Once

REV Once

Scrub

Scrub

FWD Bounce

Mirrored sweep

Top-Bottom scroll

REV Bounce

Bounce

Bounce

Random

Once

Once

FWD IPR

Scrub

Scrub

Scrub In

Mirrored fan

Mirrored L-R

Scrub Out

Bounce

Bounce

FWD Loop XF

Once

Once

Rev Loop XF

Scrub

Scrub

FWD Loop IPR

n/a

Mirrored T-B

Timecode sync

n/a

Bounce

Layer Slave

n/a

Once

Layer Master

n/a

Scrub

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