Timecode sync, Layer sync, Kiosk – PRG Mbox Designer Manual 3.9 User Manual

Page 85: Timecode sync layer sync kiosk

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MBOX

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MEDIA SERVER USER MANUAL

77

Timecode Sync

Strict Lock - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching timecode
value, at which point playback is locked to timecode. If timecode stops, the playback stops. If timecode jumps
(forward or backwards) playback will jump accordingly.

Sync then Freewheel - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching
timecode value, at which point playback is started but ignores timecode (freewheels) until the movie or playmode is
changed on the layer.

Jam Sync - Used with a timecode (LTC or MTC) input. Movie playback waits on In-Frame for matching timecode
value. If timecode continues playback is locked to timecode. If timecode goes away, playback continues (freewheels).
If timecode returns, the playhead will jump to the point of the movie matching that timecode.

Layer Sync

Slave - Used with one of the Layer Sync Master modes on another layer/server. A Slave layer pauses on its In-Frame
and listens for sync signals on its selected Sync Stream. If sync is received, the layer plays the same relative frame as
the Master, and at the same speed.

Master Forward Loop - Used with the Layer Sync Slave mode on another layer/server. A Master Forward Loop layer
plays between In and Out-Frames, loops at the Out-Frame, and transmits a sync signal on the selected Sync Stream.

Master Forward Once - Used with the Layer Sync Slave mode on another layer/server. A Master Forward Loop layer
plays between In and Out-Frames, pauses at the Out-Frame, and transmits a sync signal on the selected Sync
Stream.

Kiosk

Non-Looping, Pause on Last Frame of Last File - Playback between In and Out-Frame begins with the initially-
selected file in a folder, automatic sequential transitions (using layer's transition type and time) happen until the Out-
Frame of the last movie in the folder is reached. At which point the movie will pause on the Out-Frame until the movie
or playmode is changed.

Non-Looping, Loop Last File - Playback between In and Out-Frame begins with the initially-selected file in a folder,
automatic sequential transitions (using layer's transition type and time) happen until the Out-Frame of the last movie
in the folder is reached. At which point the movie will loop back to its In-Frame continuously until the movie or
playmode is changed.

Non-Looping, Fade Out Last File - Playback between In and Out-Frame begins with the initially-selected file in a
folder, automatic sequential transitions (using layer's transition type and time) happen until the Out-Frame of the last
movie in the folder is reached. At which point the movie will fade to transparent on the Out-Frame, remaining invisible
until the movie or playmode is changed.

Looping - Playback between In and Out-Frame begins with the initially-selected file in a folder, automatic sequential
transitions (using layer's transition type and time) happen until the Out-Frame of the last movie in the folder is
reached. At which point the movie will loop to the In-Frame of the first movie in the selected folder.

SMPTE - A valid movie folder/file must be selected to initiate playback. This movie will stay paused on its In-Frame
until timecode reaches the start of any movie in the folder. At which point the incoming timecode value will trigger the
playback of the movie with the matching time.

Guidelines:

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The two non-SMPTE Kiosk modes use the layer’s current crossfade type and time when switching from one piece
of content to the next. These two modes require the first desired piece of content in the folder to be selected.

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The SMPTE Kiosk mode requires any valid SMPTE-linked piece of content in the folder to be selected; this should
typically be the first piece of content desired. Folders for use with SMPTE Kiosk mode should not include any
non-SMPTE linked content. It is also a good idea to make the first and last frame of any SMPTE-linked content
black to avoid an undesirable paused frame as the layer waits for the appropriate SMPTE to initiate playback.

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